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Hello,
I hope you are doing well. I am developing plugins with the AE/Premiere Pro SDK. I have been able to get the Vignette sample running great on my M1 Mac when I save it with Intel architecture and run AE in Rosetta, however, when I try build the plugin for Apple Silicon and run AE in native Apple Silicon, the plugin doesn't show up.
If I remove all the Metal references, then it shows up and works fine (in CPU mode only of course).
Any insight on how to get metal acceleration working for plugin development on Apple Silicon?
Thanks!
CodeMacARM64 {"EntryPointFunc"},
right above
CodeMacIntel64 {"EntryPointFunc"},
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CodeMacARM64 {"EntryPointFunc"},
right above
CodeMacIntel64 {"EntryPointFunc"},
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Having the same issue here, but even after doing that After Effects hangs on creating a compositiong when I run the plugin with the debugger attatched.