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Error Couldnt turn result into numeric value. After Effects error. Using Text Animator Extension

Community Beginner ,
Jul 02, 2021 Jul 02, 2021

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I just want to put the animations on one word but all of them give me the same 4 errors:

Why?

 

------------------------

$MarkerName = 'Intro';
$PresetName = 'TP_Blur 02_In_N-xWx';

///------------------------------------------------------------------------
timeOffset=30;
overShoot = 0;
Start = 0;
End = 72;
Ease = 9;
RTL = 0;
/////---------------
///------------------------------------------------------------------------

Amount = effect($PresetName)("Amount");Marker = thisLayer.marker.key($MarkerName).time;mDur = Marker + thisLayer.marker.key($MarkerName).duration;lenght = mDur - Marker;str = (lenght * Start) / 100;end = (lenght * (100 - End)) / 100;b = 0;d = 1;c = 100;t = linear(time, Marker + str, mDur - end, 0, 1);if (Ease == 2) { T = c*(t/=d)*t + b;} else if (Ease == 3) { T = -c *(t/=d)*(t-2) + b;} else if (Ease == 4) { if ((t/=d/2) < 1) { T = c/2*t*t + b; } else { T = -c/2 * ((--t)*(t-2) - 1) + b; }} else if (Ease == 5) { T = c*(t/=d)*t*t + b;} else if (Ease == 6) { T = c*((t=t/d-1)*t*t + 1) + b;} else if (Ease == 7) { if ((t/=d/2) < 1) { T = c/2*t*t*t + b; } else { T = c/2*((t-=2)*t*t + 2) + b }} else if (Ease == 8) { T = c*(t/=d)*t*t*t + b;} else if (Ease == 9) { T = -c * ((t=t/d-1)*t*t*t - 1) + b;} else if (Ease == 10) { if ((t/=d/2) < 1) { T = c/2*t*t*t*t + b; } else { T = -c/2 * ((t-=2)*t*t*t - 2) + b; }} else if (Ease == 11) { T = c*(t/=d)*t*t*t*t + b;} else if (Ease == 12) { T = c*((t=t/d-1)*t*t*t*t + 1) + b;} else if (Ease == 13) { if ((t/=d/2) < 1){ T = c/2*t*t*t*t*t + b; } else { T = c/2*((t-=2)*t*t*t*t + 2) + b; }} else if (Ease == 14) { T = -c * Math.cos(t/d * (Math.PI/2)) + c + b;} else if (Ease == 15) { T = c * Math.sin(t/d * (Math.PI/2)) + b;} else if (Ease == 16) { T = -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;} else if (Ease == 17) { T = (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;} else if (Ease == 18) { T = (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;} else if (Ease == 19) { if (t == 0) { T = b; } if (t == d) { T = b + c; } if ((t/=d/2) < 1) { T = c/2 * Math.pow(2, 10 * (t - 1)) + b; } else { T = c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }} else if (Ease == 20) { T = -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;} else if (Ease == 21) { T = c * Math.sqrt(1 - (t=t/d-1)*t) + b;} else if (Ease == 22) { if ((t/=d/2) < 1) { T = -c/2 * (Math.sqrt(1 - t*t) - 1) + b; } else { T = c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; }} else { T = t * 100;}Duration = linear(T, 0, 100, 0, 100 + (timeOffset * textTotal));if (RTL == 0) { dir = textIndex;} else { dir = textTotal - textIndex;}v = Duration - (timeOffset * dir);anim = (2 * Math.PI * v) / 100;amp = linear(v, 0, 100, Amount, 0);Math.cos(anim * overShoot) * amp;

--

error 2:

$MarkerName = 'Intro';
$PresetName = 'TP_Blur 02_In_N-xWx';

///------------------------------------------------------------------------
timeOffset=30;
overShoot = 1;
Start = 0;
End = 100;
Ease = 1;
RTL = 0;
/////---------------
///------------------------------------------------------------------------

Amount = effect($PresetName)("Amount");Marker = thisLayer.marker.key($MarkerName).time;mDur = Marker + thisLayer.marker.key($MarkerName).duration;lenght = mDur - Marker;str = (lenght * Start) / 100;end = (lenght * (100 - End)) / 100;b = 0;d = 1;c = 100;t = linear(time, Marker + str, mDur - end, 0, 1);if (Ease == 2) { T = c*(t/=d)*t + b;} else if (Ease == 3) { T = -c *(t/=d)*(t-2) + b;} else if (Ease == 4) { if ((t/=d/2) < 1) { T = c/2*t*t + b; } else { T = -c/2 * ((--t)*(t-2) - 1) + b; }} else if (Ease == 5) { T = c*(t/=d)*t*t + b;} else if (Ease == 6) { T = c*((t=t/d-1)*t*t + 1) + b;} else if (Ease == 7) { if ((t/=d/2) < 1) { T = c/2*t*t*t + b; } else { T = c/2*((t-=2)*t*t + 2) + b }} else if (Ease == 8) { T = c*(t/=d)*t*t*t + b;} else if (Ease == 9) { T = -c * ((t=t/d-1)*t*t*t - 1) + b;} else if (Ease == 10) { if ((t/=d/2) < 1) { T = c/2*t*t*t*t + b; } else { T = -c/2 * ((t-=2)*t*t*t - 2) + b; }} else if (Ease == 11) { T = c*(t/=d)*t*t*t*t + b;} else if (Ease == 12) { T = c*((t=t/d-1)*t*t*t*t + 1) + b;} else if (Ease == 13) { if ((t/=d/2) < 1){ T = c/2*t*t*t*t*t + b; } else { T = c/2*((t-=2)*t*t*t*t + 2) + b; }} else if (Ease == 14) { T = -c * Math.cos(t/d * (Math.PI/2)) + c + b;} else if (Ease == 15) { T = c * Math.sin(t/d * (Math.PI/2)) + b;} else if (Ease == 16) { T = -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;} else if (Ease == 17) { T = (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;} else if (Ease == 18) { T = (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;} else if (Ease == 19) { if (t == 0) { T = b; } if (t == d) { T = b + c; } if ((t/=d/2) < 1) { T = c/2 * Math.pow(2, 10 * (t - 1)) + b; } else { T = c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }} else if (Ease == 20) { T = -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;} else if (Ease == 21) { T = c * Math.sqrt(1 - (t=t/d-1)*t) + b;} else if (Ease == 22) { if ((t/=d/2) < 1) { T = -c/2 * (Math.sqrt(1 - t*t) - 1) + b; } else { T = c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; }} else { T = t * 100;}Duration = linear(T, 0, 100, 0, 100 + (timeOffset * textTotal));if (RTL == 0) { dir = textIndex;} else { dir = textTotal - textIndex;}v = Duration - (timeOffset * dir);anim = (2 * Math.PI * v) / 100;amp = linear(v, 0, 100, Amount, 0);Math.cos(anim * overShoot) * amp;

--

error 3:

$MarkerName = 'Intro';
$PresetName = 'TP_Blur 02_In_N-xWx';

///------------------------------------------------------------------------
timeOffset=5;
overShoot = 2.4;
Start =0
End =100
Ease = 1
RTL = 0;
/////---------------
///------------------------------------------------------------------------

Amount = effect($PresetName)("Amount");Marker = thisLayer.marker.key($MarkerName).time;mDur = Marker + thisLayer.marker.key($MarkerName).duration;lenght = mDur - Marker;str = (lenght * Start) / 100;end = (lenght * (100 - End)) / 100;b = 0;d = 1;c = 100;t = linear(time, Marker + str, mDur - end, 0, 1);if (Ease == 2) { T = c*(t/=d)*t + b;} else if (Ease == 3) { T = -c *(t/=d)*(t-2) + b;} else if (Ease == 4) { if ((t/=d/2) < 1) { T = c/2*t*t + b; } else { T = -c/2 * ((--t)*(t-2) - 1) + b; }} else if (Ease == 5) { T = c*(t/=d)*t*t + b;} else if (Ease == 6) { T = c*((t=t/d-1)*t*t + 1) + b;} else if (Ease == 7) { if ((t/=d/2) < 1) { T = c/2*t*t*t + b; } else { T = c/2*((t-=2)*t*t + 2) + b }} else if (Ease == 8) { T = c*(t/=d)*t*t*t + b;} else if (Ease == 9) { T = -c * ((t=t/d-1)*t*t*t - 1) + b;} else if (Ease == 10) { if ((t/=d/2) < 1) { T = c/2*t*t*t*t + b; } else { T = -c/2 * ((t-=2)*t*t*t - 2) + b; }} else if (Ease == 11) { T = c*(t/=d)*t*t*t*t + b;} else if (Ease == 12) { T = c*((t=t/d-1)*t*t*t*t + 1) + b;} else if (Ease == 13) { if ((t/=d/2) < 1){ T = c/2*t*t*t*t*t + b; } else { T = c/2*((t-=2)*t*t*t*t + 2) + b; }} else if (Ease == 14) { T = -c * Math.cos(t/d * (Math.PI/2)) + c + b;} else if (Ease == 15) { T = c * Math.sin(t/d * (Math.PI/2)) + b;} else if (Ease == 16) { T = -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;} else if (Ease == 17) { T = (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;} else if (Ease == 18) { T = (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;} else if (Ease == 19) { if (t == 0) { T = b; } if (t == d) { T = b + c; } if ((t/=d/2) < 1) { T = c/2 * Math.pow(2, 10 * (t - 1)) + b; } else { T = c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }} else if (Ease == 20) { T = -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;} else if (Ease == 21) { T = c * Math.sqrt(1 - (t=t/d-1)*t) + b;} else if (Ease == 22) { if ((t/=d/2) < 1) { T = -c/2 * (Math.sqrt(1 - t*t) - 1) + b; } else { T = c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; }} else { T = t * 100;}Duration = linear(T, 0, 100, 0, 100 + (timeOffset * textTotal));if (RTL == 0) { dir = textIndex;} else { dir = textTotal - textIndex;}v = Duration - (timeOffset * dir);anim = (2 * Math.PI * v) / 100;amp = linear(v, 0, 100, Amount, 0);Math.cos(anim * overShoot) * amp;

 

--

error 4:

$MarkerName = 'Intro';
$PresetName = 'TP_Blur 02_In_N-xWx';

///------------------------------------------------------------------------
timeOffset=11;
overShoot = 2.8;
Start = 11;
End = 100;
Ease = 1
RTL = 0;
/////---------------
///------------------------------------------------------------------------

Amount = effect($PresetName)("Amount");Marker = thisLayer.marker.key($MarkerName).time;mDur = Marker + thisLayer.marker.key($MarkerName).duration;lenght = mDur - Marker;str = (lenght * Start) / 100;end = (lenght * (100 - End)) / 100;b = 0;d = 1;c = 100;t = linear(time, Marker + str, mDur - end, 0, 1);if (Ease == 2) { T = c*(t/=d)*t + b;} else if (Ease == 3) { T = -c *(t/=d)*(t-2) + b;} else if (Ease == 4) { if ((t/=d/2) < 1) { T = c/2*t*t + b; } else { T = -c/2 * ((--t)*(t-2) - 1) + b; }} else if (Ease == 5) { T = c*(t/=d)*t*t + b;} else if (Ease == 6) { T = c*((t=t/d-1)*t*t + 1) + b;} else if (Ease == 7) { if ((t/=d/2) < 1) { T = c/2*t*t*t + b; } else { T = c/2*((t-=2)*t*t + 2) + b }} else if (Ease == 8) { T = c*(t/=d)*t*t*t + b;} else if (Ease == 9) { T = -c * ((t=t/d-1)*t*t*t - 1) + b;} else if (Ease == 10) { if ((t/=d/2) < 1) { T = c/2*t*t*t*t + b; } else { T = -c/2 * ((t-=2)*t*t*t - 2) + b; }} else if (Ease == 11) { T = c*(t/=d)*t*t*t*t + b;} else if (Ease == 12) { T = c*((t=t/d-1)*t*t*t*t + 1) + b;} else if (Ease == 13) { if ((t/=d/2) < 1){ T = c/2*t*t*t*t*t + b; } else { T = c/2*((t-=2)*t*t*t*t + 2) + b; }} else if (Ease == 14) { T = -c * Math.cos(t/d * (Math.PI/2)) + c + b;} else if (Ease == 15) { T = c * Math.sin(t/d * (Math.PI/2)) + b;} else if (Ease == 16) { T = -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;} else if (Ease == 17) { T = (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;} else if (Ease == 18) { T = (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;} else if (Ease == 19) { if (t == 0) { T = b; } if (t == d) { T = b + c; } if ((t/=d/2) < 1) { T = c/2 * Math.pow(2, 10 * (t - 1)) + b; } else { T = c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }} else if (Ease == 20) { T = -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;} else if (Ease == 21) { T = c * Math.sqrt(1 - (t=t/d-1)*t) + b;} else if (Ease == 22) { if ((t/=d/2) < 1) { T = -c/2 * (Math.sqrt(1 - t*t) - 1) + b; } else { T = c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; }} else { T = t * 100;}Duration = linear(T, 0, 100, 0, 100 + (timeOffset * textTotal));if (RTL == 0) { dir = textIndex;} else { dir = textTotal - textIndex;}v = Duration - (timeOffset * dir);anim = (2 * Math.PI * v) / 100;amp = linear(v, 0, 100, Amount, 0);Math.cos(anim * overShoot) * amp;

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Adobe Community Professional ,
Jul 02, 2021 Jul 02, 2021

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Sorry, but it's really not useful to just dump errors with expressions that apparently were created by a script or an animation preset without providing any further explanations. Given the code of the expressions the most important question simply is: Have you actualyl created the markers it requires to work? Anything outside that will require much better information, including basic project information and where those expressions are actually applied. As a start I would suggest you re-read the usage instructions for the preset or script and follow them exactly.

 

Mylenium

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