This is a very edge case, but I'm having an issue where the essential properties of duplicated comps in the same 3D bin with Collapse Transformations on renders the properties of the highest comp in the stack. Here's an example using playing cards. Essential Properties: Text Source, Text Color, Hearts/Diamonds/Spades/Clubs Checkbox
King of Diamonds - Text shows K with appropriate color. Diamonds are shown.
Jack of Clubs - Text shows J with appropriate color. Diamonds are shown.
Queen of Hearts - Text shows Q with appropriate color. Diamonds are shown.
Inserting bin breakers fixes the rendering issue, but then ruins the 3D shadow casting.
Has anyone run into this issue? Is there a fix? I can work around this, but it would be nice to know why it's happening and if this behavior is intentional.
It pretty much works as it always has. It's inherent in how AE's render order works and how certain combinations of switches and layer order affect processing. That and of course there seems to be a major issue with EG not isolating instances correctly, thus causing a mess when switching content only inside pre-comps without actually changing a parent level property. If you are savvy enough, simply use your workarounds for the time being.
Thanks for the response, @Mylenium. Have you had these kinda of issues? EG have been working great for me in all other configurations so far so it was disappointing for this example to fail.
For anyone that may discover this later on (assuming it's still an issue) - if your EG comp can be split into separate comps that remove the rendering issue, you can do that to get around this. Using the example above I have simply created separate comps for Hearts, Diamonds, Clubs, and Spades. I believe the expression linking the opacity of each suit layer to the Checkbox effect was the culprit here.