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Note: the LinkedIn Learning lesson is for AE 2019 and I am using AE 2020.
LinkedIn Learning Training has me adding a hue transformation slider as well as two rotation sliders to the Essential Graphics Panel. When they are added to the panel, they are named generically as “hue transformation” and the other two both as “slider.” To make it easier to identify which control affects what during use, we renamed “hue transformation” to “sleeve color” and first “slider” to “Hand Open/Close” and the second “slider” to “wrist.” These name changes are supposed to be visible in the Master Comp’s Effects sublayer of the objects they are applied to as well as in any additional pre-comps made from the Master Comp. That is not the case. ALL of the controls are still named “hue transformation” and “slider,” even in the Master Comp that is directly associated with the Essential Graphics Panel.
I went through the lesson three times to see if I followed all instructions correctly. I did. Why is this not working as I'm told it is supposed to? Does it work differently in AE 2020 than it does in 2019?
In the attached image, the left image is what my file looks like. The controls are properly named in the Essential Graphics panel, but the new control names did not propagate within the Master Properties of the layer. The right part of the image is the lesson video where the control names DID propagate from the Essential Graphics panel to the Master Properties of the layer.
Try renaming the things in the Extended Graphics panel instead of the timeline for the effects control panel. That seems to be a lot more reliable.
I did do the renaming in the Essential Graphics panel.
The new names did not show up even in the Master Properties of the comp that was selected as the Master comp in the Essential Graphics panel.
It is acutally not possible to rename the Hue Transformation or the slider instances in the layers, it can only be done in the Essential Graphics panel, but then the new names won’t show up in the layers as they are on the right side of the image I attached to my original post.
I've found that once an Essential Graphics comp is added to another comp, the properties are "locked". If I need to make a change, I have to delete the EG comp and add it again.
Being a newbie, I don’t think I quite understand what you’re saying.
So, for more details. We are renaming the controls in the Essential Graphics panel so that, as we work with those controls in individual comps that were made from the original Master comp, we can tell by the name whether we are operating the control that changes the color of the sleeve, or if we are operating the control that rotates the fingers on the hand, or if we are using the control that rotates the wrist.
If the control names I added won’t show up in the comps, then when the animation gets complicated, I won't have a clue as to which generically named “slider” operates which motion. Gaaack!
One other thing: the whole point of being able to see the descriptive names of the Master Properties in the layers of each new pre-comp I make is, for example, that any overrides I make to the position of the hand in one of the pre-comps doesn’t affect the other pre-comp of the hand.
Ok, I found a way around this problem that is NOT NEARLY as ELEGANT for Project panel clutter as it was in the tutorial. The tutorial file came with an existing comp called “hand rig”
The idea was that you could open the layers of ONE of the copies of the master comp and change master properties WITHOUT affecting the master comp itself or other instances of it that exist in the layers/timeline panel.
The problem was that the Master Properties listed in the comps/layers DID NOT rename to match the names in the Essential Graphics panel as the tutorial showed it doing.
Basically, I end up with more comps in the project panel and select each comp in the Essential Graphics panel to change it without changing other instances