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   AE sees the ai.file as a fill, when shape in a Ai was created only by a stroke. I want to make an animation where the end of the figure going, not filled. This is not possible when the AE contour does not want to be perceived as a STROKE. Is it possible to set up the export properly? Or do I need to draw the same curve in AE?
I use AE 2019.1 and AI 2018 versions.
Thanks.
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It works as it is supposed to. I suggest you read the online help on what features are supported and that doesn't include variable width strokes or art brushes. The rest is no problem. Every "logo reveal" tutorial out there can tell you how to reveal any kind of element using track mattes, masks, simple wipes and creatively using effects like Stroke or Wrote-On. I suggest you take a step back and broaden your scope to reaserach these things before delving too deep into this and navigating yourself into corners.
Mylenium
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Thank you very much!!!
I heard your answer.
I will need to find help about exporting, read about it. After trying a little with matte, I achieved a good and similar animation. Unfortunately, I have a CC of 2019, if there was a version with Tapped Stroke (2020), then the use of matte showed itself in the best.
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When you design an Illustrator file for video production, you should:
The only reason to ever convert a Vector Layer to a Shape Layer is to Extrude the layer using the C4D rendering engine, animate a fill by changing it from a solid color to a gradient, animate the vector path, or use shape layer animators on the shape.
If you want to use a vector path as a motion path, it should be on a separate layer, have a Comp Sized rectangle on the bottom with a 1-pixel stroke and no fill, and a simple path with a 1 to 2-pixel stroke and no fill applied so you can easily see it. The Comp-sized rectangle is required to get the proper position coordinates from the path when you use it as a motion path. Shape layer Anchor Points are at 0, 0 by default. Vector Layers (AI layers) that are converted to Shape layers have the Anchor Point set at half the height and width of the layer. For an HD comp, that would be 960, 540.
When you convert the vector path to a motion path by copying and pasting to a position property, the path will be offset by half the comp width and height. You can fix the problem by adding a null, parenting the moving layer to the null, then setting the null's position to 0, 0.
About 90% of the forum questions I see concerning problems with converting AI files to Shape layers involve unnecessary conversions of layers that are not designed to be converted. I hope this helps.
If you must convert an AI layer to a Shape, you must create it with the limitations in mind. Converting complex AI layers to Shape layers also increases render time. There is no increase in quality. There is no gain for any traditional animation.