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Hi,
I am creating a scratch-off reveal. I'm almost finished but it looks like on each shape layer I am applying a track matte the fill color is coming through faintly around the edges looking like a stroke. (the stroke is turned off) Right now, I have the fill color of the shape layers set to a light blue.
Any ideas on how to get rid of the faint stroke appearing?
I'm still confused. Some of your shape layers have actual strokes, others don't. It seems inevitable that this would bleed through. That aside it might simply be more efficient to create the actual scratch animation in a pre-comp and apply it to the graphics as a whole.
Mylenium
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Screenshots would be more useful than project files. I'm on my tablet right now for instance. That said my guess would be that you are not aware that AE's default Alpha blending is not linear and you are getting gaps where multiple shapes share an edge. The simplest fixed might be to set the layer blending mode to Alpha Add. Anything more would require an image to see what's going on.
Mylenium
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AE uses a linking system to connect to files. Sending a aep without the llined footage isn't really useful.
Use File > Dependencies > Collect Files to create a collected folder zip then up and we'll be able to see everything.
Or just include screen shots like Mylenium suggested.
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these are the background images, from the file if you would like to replace them
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ok, thanks for the quick response. Here are some screenshots the alpha add didn't change much.
  
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You appear to have sub-pixel positioning issues. Not a single edge in your image is non-antialiased, not even the perfectly perpendicular ones. Dial open the values and set them to full pixel increments where possible. Same for scaling values. This should improve things notably.
Mylenium
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Okay, I made everything a full pixel. But I dont see a different
 
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Please check that you don't have any shadows or other options checked regarding your shape.
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doesn't look like I have any shadows selected
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I'm still confused. Some of your shape layers have actual strokes, others don't. It seems inevitable that this would bleed through. That aside it might simply be more efficient to create the actual scratch animation in a pre-comp and apply it to the graphics as a whole.
Mylenium
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Thanks! Doing a precomp worked!