Copy link to clipboard
Copied
I'm trying to use the shatter effect on a layer but whenever I rotate the shatter camera to match the perspective of the clip the entire clip gets moved as well. How can I rotate the shatter effect without rotating the clip beneath it?
I appreciate the people who helped, but I found a (honestly pretty bad) workaround. I used the effect's camera position to rotate the shatter effect the way I wanted it to look then used a fill effect to make the distortion white and applied a set matte on the desired clip. Ofc I can't see any depth this way but that's not really something I needed for that project so I simply reduced the extrusion depth to 0. I'm currently figuring out how to make the clip move as well since right now it's shat
...Copy link to clipboard
Copied
You can't. You need to apply whatever rotation you want in a pre-comp and use the effect in the parent comp after everything has been put in place.
Mylenium
Copy link to clipboard
Copied
Hi Micheal!
please try the following steps:
Copy link to clipboard
Copied
If you have a shot with a moving camera, Camera track the shot, then select Comp Camera in Shatter.
If you take a screenshot of your comp that shows the modified properties of the problem layers and the footage (press 'uu'), then drag it to the reply field instead of using the "Drag & drop here..." button so we can see it without downloading, we can probably help you figure it out.
Copy link to clipboard
Copied
I appreciate the people who helped, but I found a (honestly pretty bad) workaround. I used the effect's camera position to rotate the shatter effect the way I wanted it to look then used a fill effect to make the distortion white and applied a set matte on the desired clip. Ofc I can't see any depth this way but that's not really something I needed for that project so I simply reduced the extrusion depth to 0. I'm currently figuring out how to make the clip move as well since right now it's shattering yes but the original clip still isn't moving. Probably something I can do with a displacement map. If anyone has a more efficient/flexible way of doing this any help is still appreciated.