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hi all,
i have a distorted (glitchy effect) video. (displace pro plug-in , the displacement map is taken from a "old glitchy VHS video" resource, it alters the video by luminance/hue)
i would like that the sound also be "glitchy" as well, in sync with the glitched video.
want to use the Modulation effect on the audio layer, but i need a number value to link it to the parameters of the effect so the sound is altered when the video is slightly/very glitchy.
so i figured - if i can get a number value from an expression that calculates the difference between the original video footage and the final glitchy video footage - i could link that number to the Modulation parameters and the desired effect would be obtained.
so, can anyone tel me how to write that expression?
number = orig_layer - glitched_layer ?
would so much appreciate this.
i mean the internet is filled with "how to make video react to sound" but not 1 answer about the other way around.
ai provides some weird answers sometimes, it makes it seem like it can be don but it's way over my head / weird phrasing - cannot get it to work.
of course, if there's a way easier way to glitch the audio - i am open to suggestions.
thansk!!
OK so i got it working i think, the slider gets a value 🙂
so you add a slider control to the layer (my case the layer with the hue/luminnace glitches - whitish pixels) then add this expression to the slider.
next step is to link audio distort effect to this slider value so audio is also glitchy.
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I take it the glitchy effect doesn't include keyframes?
I think the simplest approach would be to use sample image(). This can return colour and alpha values from a layer at a specific point. So if you glitch always makes part of the screen white, you should be able to get a value from that.
As always Dan Ebberts has a good write up: https://www.motionscript.com/design-guide/sample-image.html
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hi and thank you for the reply.
yes, no keyframes, the displacer pro takes the displace map from the hue/luminance of the VHS video resource.
^that is where the white resides. (white glitches on black background)
the glitchy video is not getting white added in the "glitches", it just gets distorted (stretched/moved etc.).
maybe this "measure the white" can actually work - i can take it from the VHS distort video.
i will look into it, i have 0 knowledge of expressions other than wiggle() 🙂
but i will give it a read and see where it takes me.
really sounds like a solution.
thanks again!
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from what i can see in that link it gets the average color in a certain area.
i need a hard number.
currently googling for ways to count in % how much of a layer is of a certain color (white) - so i can work on the distortion layer directly, no more complicated operations between 2 different layers.
i hope.
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i found this other post here
there's a solution there and i don't even know what to do with it, overly complex.
was really hoping for an expresison that just gets me a number 😞
tried googling "how much of a layer is white in %" and to not much avail.
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asked chat gpt for some help, i got something like this:
// -- SETTINGS —
var threshold = 0.95; // how “white” must a pixel be? (0–1)
// not used: var sampleRadius = [thisLayer.width/2, thisLayer.height/2];
// ———------
// Sample the entire layer
var avgColor = thisLayer.sampleImage(position, radius = [.5, .5], postEffect = true, t = time)[0];
// Convert the average RGB to luminance (perceptual brightness)
var luminance = 0.2126*avgColor[0] + 0.7152*avgColor[1] + 0.0722*avgColor[2];
// Estimate % white based on luminance relative to threshold
var whiteness = clamp(luminance / threshold, 0, 1);
// Return percentage
whiteness * 100;
but at this last line it says "couldn't turn result into a numeric value"
luminance looks like a number to me, whiteness looks like a number as well..
omg.
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initial code was like this:
// -- SETTINGS —
var threshold = 0.95; // how “white” must a pixel be? (0–1)
var sampleRadius = [thisLayer.width/2, thisLayer.height/2];
// ———------
// Sample the entire layer
var avgColor = thisLayer.sampleImage(
thisLayer.sourceRectAtTime(time, false).center,
sampleRadius,
true,
time
);
// Convert the average RGB to luminance (perceptual brightness)
var luminance = 0.2126*avgColor[0] + 0.7152*avgColor[1] + 0.0722*avgColor[2];
// Estimate % white based on luminance relative to threshold
var whiteness = clamp(luminance / threshold, 0, 1);
// Return percentage
whiteness * 100;
but it gave the error that sampleimage's first 2 parameters must be numbers..
so i googled some more and ended up with the form in the post above,
as you can see i am fumbling in the dark blindfolded.
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OK so i got it working i think, the slider gets a value 🙂
so you add a slider control to the layer (my case the layer with the hue/luminnace glitches - whitish pixels) then add this expression to the slider.
next step is to link audio distort effect to this slider value so audio is also glitchy.
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