Copy link to clipboard
Copied
I'm sure I'm not the only on to come against this issue....
When rotating a 3d object and keyframing it from one rotation to another, it just follows the shortest path.
Can you achieve a rotation 'path' like a motion path and control the path it takes to actually rotate?
Thanks
Try using rotation values instead of orientation. You will find them in the timeline.
Copy link to clipboard
Copied
can you post some screenshots to explain your issue better?
Copy link to clipboard
Copied
I'm using layer rotation rather than orientation as advised by the other comments and then adding intermediary keyframes to influence the rotation path, so this helps it. Thanks
Copy link to clipboard
Copied
Try using rotation values instead of orientation. You will find them in the timeline.
Copy link to clipboard
Copied
Thanks, this helped.
Copy link to clipboard
Copied
As suggested by Rick, use Rotation, not Orientation.
Mylenium
Copy link to clipboard
Copied
Cheers.