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I want to duplicate a footageSource object, and I'm using something like this:
var oldSource = originalLayer.source;
newSource = app.project.importFile(new ImportOptions(oldSource.file));
This works fine if the original source is a flat file, like a jpg or movie file, but if it's a layer of a Photoshop image or Illustrator file it imports the whole file instead of just the layer. There doesn't seem to be any way to query a footageSource object to see if it's a layer of a multi-layer file, or not.
ImportOptions has an ImportOptions.importAs attribute, which means if I know whether the file is a layer I can specify
ImportAsType.COMP_CROPPED_LAYERS
ImportAsType.FOOTAGE
ImportAsType.COMP
ImportAsType.PROJECT
But the import type of a footage source doesn't seem to be part of the footageSource object.
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Hi stib,
Just wondering if you have found the answer for this besides the method to find "/" in the item name to show that it's a layer?
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I have run into the same problem. If there is any new information out, I'd be happy know about it.
My last knowledge is to import the new file as a comp, then compare the name of the new items with the item you want to replace. But we run into a problem if a project item is renamed afterwards.
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I'm running into this issue as well. Hope that adobe will add the ability to be able to replace the source files with layers of a file instead of just being able to replace flat files.
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Hi, after lots and lots of searching, I found a way to do it, not as straight forward but at least it works: basically, it involves saving the aep as xml (aepx) and from there you can simply replace the paths to the psd files. If you want, you can then save it back to .aep.
The whole context of my particular scenario:
* find missing footage
* replace everything but the psd files, which will be colleted in an array for later use
* save an xml file at this stage (son only the psd files will be missing)
* read the xml file, find and replace the psd paths. It will keep all layers and their original names in the comp (even if the user manually changed them)
* save the changes to the file
if you want, save the file to binary (aep) again.
Hope that helps