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I am trying to import a render I made on 2s (rather than 1s, for the sake of time), but the sequence is "missing" every other file. In the playback, there is a placeholder for these files. I don't want to spend countless hours importing every single png, or timeremapping the sequence. Is there a way to have Ae recognize each one in the sequence as a single frame, not skipping a frame? Do I have to go back and rename every single file??
You need to ask program questions in the forum for the program you are using
To ask in the forum for your program please start at https://community.adobe.com/
Moving from Using the Community (which is about the forums) to the correct forum... Mod
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If you have sequentially named your image sequence and you select import as an image sequence, you get a movie with every frame in order. The default frame rate is 30fps, but you can change that in the Project Panel if you interpret the footage.
It does not sound like you are following that workflow. We need details and embedded screenshots to give you good advice. Please describe your workflow in detail and embed screenshots* that show us the modified properties of the problem layers.
* The "Drag & Drop here..." area is buggy and should not be used to share images. Please use the toolbar or just drag your images to the reply field.
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Agree with Rick. You may want to educate yourself about soem basics in AE like footage interpretation and naming requirements for sequences and how it interacts with composition framerates and that. Even if your sequence is named wrongly, it should be sufficient to interpret it at a lower framerate so AE would simply "skip" the missing frames. You can also try and apply a Posterize Time effect which pretty much does the same. Other than that you can always rename your sequence with a batch renaming tool that supports automatic numbering like BulkRename on Windows for instance. As a long time 3D artist I would suggest you have such tools at your hand, anyway, not just for renaming render files, but also batch processing textures, object sequences, cached simulation files and so on.
Mylenium
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Ever heard of rendering on 2s? It's clear what he's asking but this reply is so damn condescending.
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Yes, honestly I don't have a clue about what these people are talking about. The guy simply wants to have more exposure for each frame, whether on 2's, 4's, or whatever. The default options for AE is to read PNG sequence on 1's. Is there a way to change it? simple question.
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File/Interpret footage/12 fps, drop in a comp that is 24 fps, and you have duplicate frames, so the render is in 2's. That's basic, even in a NLE
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Thanks for your reply. I personally always prefer to work on 25fps. Hence It makes it difficult to divide by 2. And considering I want to have more exposure for each image (for instance 3 frames) then I need to make too much calculasion to my taste, which makes it complicated. What I did eventually was to import the images not as a sequence, but separate images, and organized them one by one on the timeline. Hope there is a different way.
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With a 25 fps PAL Standard comp, set the image sequence to 12.5 FPS using the File/Interpret Footage menu. Problem solved. Your video now has two duplicate frames.
Another option is to interpret the footage at 25 FPS, then use Time Remapping to slow down the footage by 50% and try some frame blending options. The workflow also works if you need to slow down the video. Switching between the two different frame blending options (Frame Mix and Pixel Motion) can also sometimes improve the look of your footage or image sequences.
AE can easily handle all frame rate and playback speed problems by understanding and using AE's built-in tools. If you need to drastically slow things down or simulate motion blur when speeding things up, there are 3rd party solutions that can dramatically increase the ability to create slow motion from normal footage. There are also two force motion blur effects that come with After Effects that can be used to smooth out the action and make shots more engaging. I use Pixel Motion Blur all the time when I'm doing rotoscoping or keying, which is shot at a higher shutter speed to give me a better chance to get clean edges.