Loop highlighted keyframes

Guest
Sep 18, 2018 Sep 18, 2018

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I want to make the keyframes repeat itself for few seconds, not all the keyframes in the layer, just the ones being highlighted. How do I do that?

The selected layer contains the CC Sphere Effect, and what's being highlighted are the Rotation x, y, and Z. I am making a rotating 3d golf ball and I want to make that loop for a few seconds.

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correct answers 1 Correct answer

LEGEND , Sep 18, 2018 Sep 18, 2018

use this expression:
x = 8 // number of last keyframes
loopOut("cycle",x)

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Explorer ,
Sep 18, 2018 Sep 18, 2018

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Why don't you make this into a small composition, then you can loop the composition a numerous of times.

You can do this by right clicking the composition. Then you can click: interpret footage then a screen will open, at the bottom you can enter how many times you want to loop this composition.

Let me know if this works

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Guest
Sep 18, 2018 Sep 18, 2018

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When I right click the comp, the interpret footage isn't clickable.

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Explorer ,
Sep 18, 2018 Sep 18, 2018

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Did you Pre-Comp it? Make sure when you hit precompose that the lowest circle is select.

If you did this then mind sending a picture of how you have set it up?

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LEGEND ,
Sep 18, 2018 Sep 18, 2018

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you can't use the interpret footage dialog for precomps.

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Explorer ,
Sep 18, 2018 Sep 18, 2018

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Oh, well i thought you could. Thanks!

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LEGEND ,
Sep 18, 2018 Sep 18, 2018

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use this expression:
x = 8 // number of last keyframes
loopOut("cycle",x)

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Guest
Sep 18, 2018 Sep 18, 2018

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Yes that's the one! Thank you!

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New Here ,
Jul 27, 2022 Jul 27, 2022

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OK. It's for the last keyframes. what if the selected keyframes were in the begining or in the middle or even randomly between several keyframes. One here an other one there. the other one somewhere else!

 

To be precise, I want to animate a human walks a pass. Then stops. Do something else. Then runs out of composition. Walking and running are looped array of key frames

.

I'm looking for an expression which loopin the related array of key frames for walking and loopout an other array of key frames for running. So the key frames between those two arrays wont loop.

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