Matching GLTF model to Trapcode ObJ
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I'm curious to know if there's an intuitive way to accurately sync the scale, position and rotation of a textured GLTF model to a solid layer with Trapcode emitter from OBJ.
I've animated the GLTF model in the advanced 3d settings of one composition and have brought that into a main comp where I'm looking to emit particles from an OBJ. The issue I'm having is eyeballing the Trapcode OBJ to be the same size and scale as the True 3D GLTF.
Since the Trapcode solid is 2D, this is all done in Trapcode layer settings and it's not very precise.
Any tips or suggestions are much appreciated!
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I'm not familiar with Trapcode but generally, ideally all 3D data for a single shot is happening inside a single composition so the data is always the same. Perhaps it is possible to create 3d nulls for the positions from that model you want particles to emit from and use those instead? That would eliminate the scale translation over to the 3d world that 'lives on it's own'.

