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I have this animation where I want to change the scale and positions but I already have a bunch of keypoints. So I do a null object so I can easily adjust the scale and position of the whole animation. Problem solved right, but I also have puppet tool pins on my character to make her sway back and forth and when I move the position and scale the character head literal splits into two. Im guessing it has to do with the puppet tools?
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Yes, you cannot do that. Modifying the layer after the mesh has been created and animated is a big no-no. You have to pre-compose the puppet stuff and move the layer as a whole or rig up additional expressions to attach the pins to your Null.
Mylenium
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Locate the Expansion value for the Mesh and increase it until the tearing goes away.
Editing the Expansion value in the Puppet Effect parameters.