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Hello!
Ok, what I am trying to do is to have an animated character's movements move at 15 frame within a scene that moves at 30 FPS. What I'm going for is a scene where the characters movements are choppy while "camera" can pan around the scene at a smoother frame rate. This is not working...
I have a Composition (MASTER EDIT) that is at 29.97 FPS. I created a precomp (CHARACTER MOVEMENT) within that composition at a frame rate of 15 FPS, which plays at 15 FPS. When I preview the (MASTER EDIT) composition, the precomp (CHARACTER MOVEMENT) still plays at 29.97. After reading online I came found the "Preserve Frame rate when next or in render queue" option, I check this, but......the (CHARACTER MOVEMENT) precomp still plays at the global 29.97 because I have continuous rasterization on the comp, if I turn it off, the quality of the character become blury.
I would very much like to know how to fix this seemingly simple problem.
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Hi @robertg0667 ,
I believe the nested comp is going to adopt the master comp frame rate.
Render the nested comp at the lower frame rate and drop the render into the main como timeline.
Let us know how you go.
Best
mj
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Tried it, because the comps are at different frame rates, it's causing weird behavior, like the Robot character doesn't track with the background correctly on a panning shot. Applying an adjustment layer to the main comp with posterize time works, but then there is this weird distortion to the female character, happens every time, whether its posterize time/rendering and adding it back in/and changing the pre comp frame rate.
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Hi @robertg0667 ,
Try doing a time remap on the nested sequence. That should allow you to slow down the frame rate. Could that work?
Really cool work btw.
Let us know how you go.
Best
mj