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ProRes flies flickering, Green/Magenta in the newest version of AE: Mac Studio M1 max

New Here ,
Jan 14, 2023 Jan 14, 2023

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ProRes flies flicker Green/Magenta in the newest version of AE on Mac Studio M1max

 

Seems to be an issue with the M1 chips and using Hardware accelerated decoding (which is ON by default)

 

I can turn off hardware acceleration, and the flickering goes away.

 

But can't turn it on and use it - untill this bug is fixed

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Jan 16, 2023 Jan 16, 2023

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Hi @hallowmyers

 

Welcome to the community!

Could you share a screenshot or a screen recording of the green/magenta flickering? That will help us understand the issue better. Does it happen with files other than ProRes? 

 

Let us know; we're here to help.

Rameez 

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Community Expert ,
Jan 16, 2023 Jan 16, 2023

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It could be that you need to update the macOS Operating System or After Effects. Try it.

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Engaged ,
Jan 16, 2023 Jan 16, 2023

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hardware encoding and multi frame rendering are basically just hacks- they don't work everywhere, and they cause system instability. AE was made for single core machines with no GPU's and a couple gigs of RAM at most. it was then hacked to use a little GPU, throw everything in RAM instead of disk, and its processes were naively duplicated one per frame for each core. Now, you hack that gpu hack to get it on a SOC style chip like the new MAC's with a new GPU archetecture, with RAM and VRAM being the same thing and all on the same massive CPU chip... there's issues there.

quote

I can turn off hardware acceleration, and the flickering goes away.


you seem to have found a workaround, and given the instability, I do that too, even with an nvidia 1070 and intel 6700k. Adobe likes to push their new features super hard, but it seems their new features and optimizations aren't very robust or performant. Even with all the "optimizations" as of late, AE still runs 22% slower with all of them than CS6 from 2012. Default settings are what they want you to use, and try out, and test for them, not what works or what you're here for. The devs are generally more interested in being important than useful, which is an important distinction to make.

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