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Very often I am working on a project in After Effects, and one frame in an animation maybe cached incorrectly.
I will play back a video, and one frame might glitch awkwardly, or have a colour shift of some sort, whatever it is, somewhere down the line through vigorous alterations something happened with the chache and something didn't follow through to appear on screen the way it should.
My quick work around in this moment would be to switch from full res previews to half res and now things will display as they should as the cache is adjusted globally.
I'll continue working in half res preview mode and eventually this whole issue will rise again, I will switch now to full res to adjust cache globally and fix issue number two for previews, but now I have to suffer with issue number one again.
I'll have to use my other work around, to make a extremely minor (redundant) adjustment on the effects of the layer in question. This again will adjust the cache on the frame.
I'm hoping I've explained clearly enough and plenty of people know exactly what I'm talking about.
Now. The obvious go to solution is to Remove all cache if this problem gets to be too much. Now what on earth is the point in having a TB of cache to work fast on big projects when I have to remove the entire thing multiple times throughout a project and keep having to re render massive previews. This is NOT a solution for an odd frame here and there when it consistently happens!
Can we add a tool in After Effects that forces AE to re cache a single frame? That would be amazing! Or to remove the cache of a single frame?
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That would be extremely convoluted nerd stuff that bears no practical relevance because nobody wants to spend their time managing individual frames unless it's their actual job e.g. on a big movie production as a data wrangler. And it's not that even on complex project botched frames couldn't be re-rendered in reasonable time. So for what it's worth, even the idea probably doesn't have much merit from a practical standpoint. That doesn't negate the fact that AE couldn't use more robust caching, but to be honest, most likely your time is better spent straightening out your GPU acceleration issues or whatever it is that degrades the cache in the first place.
Mylenium