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Repeatable action for multiple characters

New Here ,
Feb 07, 2025 Feb 07, 2025

Hello,

 

Im working on an animated sequence where I have a boat race, with 8 rowers per boat. In illustrator i have designed the charcters with their limbs on seperate layers. Is there a way I can create the rowing motion once, and apply that to all the charcters? Im also going to swap out different mouths to show the charcters breathing in and out as part of the action along with blinks at intervals. 

 

I'd usually just key frame all the movements for all the limbs in After effects and work like that to achieve the motion I want, but just thought id see if theres an easier way. Thank you.

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Error or problem , FAQ , How to
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Community Expert ,
Feb 07, 2025 Feb 07, 2025

If the first and last keyframes are identical, you can add a simple loopOut() expression to any position, rotation, or scale animation.

 

You can also animate one cycle of anything, trim the layer so that the first and last frame are identical, and then pre-compose that layer or group of layers by making sure to trim the new comp to the length of the layer(s). Then you apply Time Remapping to the nested comp, go to the end of the layer, which is one frame before the last Time Remapping keyframe so the layer is visible, set a new TR keyframe, then move to the last TR keyframe and delete it. Then, you add a simple loopOut() expression, and you can extend the layer as long as you want, ending up with a perfect looping action. Time remapping to create a perfect loop gives you an easy way to Pre-compose that layer again, add Time Remapping again, and then control the speed of the repeating action without ever ending up with blended or duplicated frames. 

 

I've made these suggestions so many times I should do a quick tutorial that shows how it is done.

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New Here ,
Feb 07, 2025 Feb 07, 2025
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Thank you for taking the time to explain that Rick. I appreciate it. I have limited experience with the loop out expression but I will follow your guidance when i come to that stage in this project.

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