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Hello, I have a problem with the Time Displacement effect, but I feel like I’m missing something. Applying this effect significantly increases my render time—normally, my renders take about 40 minutes, but with this effect, they take many hours longer. But today, the render doesn’t even start and gets stuck at 0%. I had to remove the effect to continue with my project today.
I suspect the effect is too heavy to render because, at full resolution, it won’t even preview and just loads indefinitely. Strangely, at 1/4 resolution, it previews and caches the entire area without issues. I expected it to render slowly, but instead, it doesn’t start at all.
I might not fully understand how this effect works, especially why it causes such a performance hit. I know that whether the CPU or GPU is used depends on the specific effects, but I don’t really understand it that well. Here’s my workflow: I create effects over still PNG images or shapes (no video footage involved), animate a few keyframes of movements and in this case the effects in the image below, I work at 23.976 fps in 4K not more than 18 seconds.
When rendering, I have to use OpenGL because CUDA get stuck and fails in most of my projects. Additionally, I rely on the NVIDIA Game Ready Driver since the Studio Driver for some reason fails every time with Media Encoder on my system .
precompose and then applying
I have the latest 2025 updates for both After Effects and Media Encoder, but this issue has been occurring since the 2024 versions.
NVIDIA GeForce GTX 1650
Processor AMD Ryzen 9 5900HS with Radeon Graphics 3.30 GHz
Installed RAM 16.0 GB (15.4 GB usable)
Device ID B207FB64-C1B6-472B-B88F-6BC6166FE5F9
Product ID 00325-82259-78333-AAOEM
System type 64-bit operating system, x64-based processor
Pen and touch Pen and touch support with 10 touch points
Edition Windows 11 Home
Version 24H2
Installed on 1/3/2025
OS build 26100.2605
Experience Windows Feature Experience Pack 1000.26100.36.0
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I forgot to mention that I export using QuickTime Apple ProRes 4444 8-bit + Alpha in 4K, which is when it gets stuck at 0%. However, when I export as a draft in H.264 at 1/3 resolution, it renders in seconds.
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How about exporting as Image sequqnce? then import the exported image sequence and render it as avideo file.