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Time Remap with slider

Explorer ,
Dec 13, 2023 Dec 13, 2023

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Hello. I have the character rig, and I used time remap to animate the character's mouth. I removed the slider through essential graphics in the main composition. After I put the keyframe, I noticed that the time remap does not work correctly, sometimes it does not change the mouth, sometimes where there is no keyframe it makes the change. Strange, because all compositions have the same frame rate
https://youtu.be/79cn1RQF-Cc

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Expressions , Freeze or hang

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correct answers 1 Correct answer

Community Expert , Dec 13, 2023 Dec 13, 2023

I see some other hidden keyframes in the comp. I don't think they will foul up the slider control (all hold keyframes). You might try adding a toFixed() expression to the Time Remapping property controlled by the slider to see if that helps. You could also be experiencing some cache problems. Try purging everything to see if the problem goes away. If the mouth is a nested comp (pre-comp), you might try opening that comp's Advanced settings and select preserve frame rate when nested.

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Explorer ,
Dec 13, 2023 Dec 13, 2023

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"I removed the slider through " - i Put the slider on the essential graphics

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Community Expert ,
Dec 13, 2023 Dec 13, 2023

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I see some other hidden keyframes in the comp. I don't think they will foul up the slider control (all hold keyframes). You might try adding a toFixed() expression to the Time Remapping property controlled by the slider to see if that helps. You could also be experiencing some cache problems. Try purging everything to see if the problem goes away. If the mouth is a nested comp (pre-comp), you might try opening that comp's Advanced settings and select preserve frame rate when nested.

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