Hoping somene can help me achieve the Trim path for "multi-Branch" connectors. I'd like this the apperance of the lines to follow the same directtion . Currenlty, my line shape is composed of two Shapes , gruped together and I use trim Path to create the path to make it appear, it however doesn't followthe same direction.
This is what I'm struggling on and what I could ahieve thus fas
That's simply not possible. All Trim path operations are based on the relative lengths of individual path segments. That's why just applying it to a single shape group and hoping the timing would match on differently shaped paths won't work. You have to split your work up into multiple paths, each with their own operators and tweak the timing individually, annoying as it may be.
You basically have two options that are reasonable. The first is an animated track matte or linear wipe to reveal the branches of the path. This is by far the easiest solution because you can animate the shape and movement of a track matte.
The second is a separate trim paths animator on each path and fiddling with speed graph and keyframes for each path to get them all to move at the right time. This could be a lot more interesting, but it is going to take a lot more time if there are a lot of layers.