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Hi there,
I have a 2D smoke element (it's a smoke cloud MOV with alpha) that I would like to have panes of glass intersecting vertically and horizontally. Normally I would just create the smoke/cloud with something like Nebulosity to have a real volumetric cloud, but the client has a specific smoke clip they want.
Is there a trick to adding voume to a 2D layer? I thought about layering it each with 20% transparency and off-set just a bit in Z space. Then the glass panes would be more visible in front and slowly fade further back. But, then I'm getting sharp edges when the pane intersects the smoke layers. If I could round the layer or bend it that could work, but wonder if there are better ideas out there.
Any thoughts?
Thanks!
-Stephen
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If you end up needing to do this for a lot of layers, it might be worth exploring CC Particle World. This tutorial I made a while back shows how you can fly down a tunnel of particles. There will be steps you're not interested in, but the same principle applies.
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Thank you!
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You could probably have converted it to some sort of point cloud using e.g. Trapcode Form using the image as the texture for color and opacity.
Mylenium
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I knew there was a plugin that could do it. Unfortunately I don't have Trapcode but I'll think about that the next time this comes up. Thanks for the suggestion!