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Using 'convert vertex' on motion path w/ separated dimensions

Contributor ,
Apr 11, 2022 Apr 11, 2022

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I'm able to use the 'convert vertex' tool on a motion path as per the below screengrab, but when I separate the dimensions the tool stops working... the handles disappear.

 

Is there a way around this? Is the only alternative to draw a path on a separate layer and paste it into the 'position' property?

 

Screenshot 2022-04-11 at 16.16.32.png

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Error or problem , How to , User interface or workspaces

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correct answers 1 Correct answer

Community Expert , Apr 11, 2022 Apr 11, 2022

You cannot have a bezier handle without X and Y coordinates. Separating dimensions removes them. 

 

It is very rare to need to separate dimensions on a motion path. I can only think of a couple of times I have been required to do that in a project since the option became available. Please explain your design goals, and maybe we can help.

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Community Expert ,
Apr 11, 2022 Apr 11, 2022

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You cannot have a bezier handle without X and Y coordinates. Separating dimensions removes them. 

 

It is very rare to need to separate dimensions on a motion path. I can only think of a couple of times I have been required to do that in a project since the option became available. Please explain your design goals, and maybe we can help.

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LEGEND ,
Apr 11, 2022 Apr 11, 2022

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Yeah, as Rick said already, you can't defeat the math. A Bèzier curve is always the result of its input components and those are by the very nature of the thing always at least two-dimensional. Whatever you have in mind wil lrequire a different appraoch. Since you seem to only want to control the motion timing along the path, that might be pre-composing and using time-remapping.

 

Mylenium

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