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What would be nice is to make then 2-node camera independent....

Advocate ,
Nov 22, 2021 Nov 22, 2021

...so when I move the camera the POI stays put and can orbit properly. 

TOPICS
How to , Performance , User interface or workspaces
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correct answers 1 Correct answer

Community Expert , Nov 22, 2021 Nov 22, 2021

You can do it. Select the Camera, and go to Layer > Camera > Create orbit Null

 

Then you can orbit using the attached Null.

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Community Expert ,
Nov 22, 2021 Nov 22, 2021

You can do it. Select the Camera, and go to Layer > Camera > Create orbit Null

 

Then you can orbit using the attached Null.

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Advocate ,
Nov 22, 2021 Nov 22, 2021
LATEST

Oh yes, I am aware of that, but taking that extra step out would be nice. I love how 3dsMax camera works, so would be nice to do it that way.

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