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So I'm trying to morph a boxy circle shape into a circle. However, when copying the shape from Illustrator, this happens ↓. Even though the points are very close to the points of the other shape After Effects still reads them incorrectly.
I tried rotating the circle, but it wouldn't help.
Is there anything I can do other than editing morphing manually?
See if this works:
This tells After Effects where to start counting from, and so as the morph happens, it should line up better.
It's not always perfect though, so if you don't get the result you need, try this instead:
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It's possible that copying shapes from Illustrator changed the sequence of the anchor points. For this animation I'd recommend creating a Rounded Rectangle and then animating its roundness.
Hope it helps.
Thanks,
Nishu
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Thanks, Nichu for the reply,
Your suggestion would work for this case, but I had it happen in my other project, where shapes were more complex. However, I was wondering how can I manage the anchor points' sequence properly.
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See if this works:
This tells After Effects where to start counting from, and so as the morph happens, it should line up better.
It's not always perfect though, so if you don't get the result you need, try this instead:
I made a quick tutorial a while back about this:
https://www.youtube.com/watch?v=Vpd9n5d3thc
Actually I also made one about shape morphing:
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Thanks, ShiveringCactus for the reply
Changing the vertex point's primacy helped in this case as well as the more complex one I was struggling with