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Wild Y-axis distortion on 3D layer...

Community Beginner ,
Feb 10, 2023 Feb 10, 2023

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Firt time posting under this user account. This is the work-Adobe account.

 

So, animating a logo (I blurred the full name just for the agency's privacy), and decided to do something I've done before several hundred times on animations over the years - rotate an element into view using the Y-axis rotation. Here's what I did:

Saved the asset in Illustrator

Imported to After Effects

Created a new composition

Added the element

Set the anchor point to the left edge to anchor the rotation

Clicked the 3D button on the layer...

 

That's where it went sideways.

 

Never seen this before, but if you look at the screenshots attached, the Y-axis is wildly distorted. It's unuseable as a rotation value. I did nothing exotic or different. Done this many, many times. This is the first time I've seen anything like this.

Screenshot 2023-02-10 at 4.33.38 PM.pngScreenshot 2023-02-10 at 4.34.14 PM.png

Anyone have a suggestion?

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correct answers 1 Correct answer

Community Expert , Feb 10, 2023 Feb 10, 2023

It looks like you created a camera with a very wide lens. Your cropped screenshot doesn't tell us anything about the comp, but I suspect it's something like this:

crazy wide camera lens.png

Try deleting the camera, then create a camera with a 35 to 50 mm lens and the distortion should go away. 

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Community Expert ,
Feb 10, 2023 Feb 10, 2023

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What version of AE are you using? Can you also show your layers panel and the rotation values?

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Community Expert ,
Feb 10, 2023 Feb 10, 2023

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It looks like you created a camera with a very wide lens. Your cropped screenshot doesn't tell us anything about the comp, but I suspect it's something like this:

crazy wide camera lens.png

Try deleting the camera, then create a camera with a 35 to 50 mm lens and the distortion should go away. 

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Community Beginner ,
Feb 13, 2023 Feb 13, 2023

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Thanks Rick - I didn't create a new camera or choose anyhthing, however, after your comment, I looked around the composition to loom for such things. The "Active Camera" was set to "Default" and whatever that was, was the cause. I set the camera to "Front" and then it behaved as expected.

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Community Expert ,
Feb 13, 2023 Feb 13, 2023

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Only Active Camera will render. The other views are only to be used to help in arranging elements in 3D space. Their views are isometric (no perspective), and they do not render. If you set up your comp using anything but the active camera, the final render will not look like the composition panel. 

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Community Beginner ,
Feb 13, 2023 Feb 13, 2023

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Spoke too soon, it seems. While that did correct the distortion, now, all the other layers disappear when I set that layer to 3D in order to rotate it in. I've animated elements like this for many years, a lot, and I've never encountered this before. I'm running that latest version of AE, and I have the exact same set up at my home studio. I'm completely lost here.

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Community Beginner ,
Feb 13, 2023 Feb 13, 2023

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Okay, last note. The behaviour of this composition became more and more irrational, everything I tried. Finally, I created a new composition, dropped the same element into it, hit 3D layer, and rotation - totally normal.

 

So, I guess, either I hit some combination of keys, somehow, without knowing it, and created some specifically out-to-lunch values for the 3D layer that I could not later diagnose using any menu, OR, the composition just went sideways for some other reason. Totally weird. I'll have to redo all my animations, but at least it's behaving normall in the new comp.

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