Undock the graph editor button from the timeline window and allow it to be a stand alone window in the workspace. Tired of clicking back and forth, back and forth...all day long
and cool would be , if we could change the in and out point of the layer by moving the points around.
rejoice in the way things are. When you realize there is nothing lacking, the whole world belongs to you.>Be content with what you have; rejoice in the way things are. When you realize there is nothing lacking, the whole world belongs to you.
An updated graph editor would be great to have. Something like Maya's graph editor would be awesome, where you're able to zoom out further than the comp's restrictions to see handles & keyframes that lie outside of the timeline.
Yes please. Allow user to see a faint ease curve between the keyframes, and provide a bezier handle on either side of the key to re-shape the curve. (Maybe only on selected keys to keep it uncluttered)
You have all that already, just bring it together in the one UI to avoid switching.
Also I think OP's title is supposed to say "Unify" the timeline and curve editor??? They're already "separate" - that's the inefficiency, right?
/t5/after-effects-ideas/separate-the-timeline-and-the-curve-editor/idc-p/13351413#M1524Nov 17, 2022
Nov 17, 2022
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This seems a bit of an overlook! Hopefully more people upvote it! Crazy we can't see dopesheet + graph view separately. Can we atleast be able to open the same comp twice. Then we can do hatever with the second