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Wiggle Transform/path "False re-indexing" fix request

New Here ,
Mar 04, 2025 Mar 04, 2025

Hi,

I love to use the repeater and wiggle transform features on my shape layers as a way to simulate how C4d cloners work. With this I often stack multiple wiggle transforms with the wiggles per second set to 0. I do this to mimic the random effector. Then I like to add some fun variation to my strokes by adding a wiggle path with wiggles per second set to 0. I play with the index until I get the desired look I like.  

 

The issues I am running into with this:

1. Often when I add a new layer in my timeline, these functions appear to re-index themselves. The index number doesn't actually change, but a new variation is created (Lets call this "False Re-indexing). The look finessing I worked on goes to waste. 

2. For objects that I want to animate and have the wiggles per second set to something other than 0... They often do a similar index shifting as I work on my project. Resulting in my shape layers making big jumps at random positions during preview. My hunch is that it renders the preview to a point, then as I work I add more layers making it do the false re-indexing, then it renders the rest of my work area. The caching doesn't account for this "False re-indexing" and doesn't rerender the earlier frames, resulting in a jumpy render. To combate this I have to purge all memory and cache several times an hour, which is quite annoying to have to do. 

 

So ultimimately the main fix I am proposing is a fix for this "false re-indexing." And if there are reasons for the wiggle transform/wiggle path functions to act this way then can we have a setting to be able to turn the "false re-indexing" off? It would be nice to be able to finesse the settings in these functions and not have to worry about them changing. 

 

Thanks,

 

Miles Och

Idea No status
TOPICS
Performance , Workflow
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