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Are there any callout plugins for AE out there?

Participant ,
Oct 30, 2020

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Hello,

 

we're contemplating switching from Final Cut Pro to a Premiere/After Effects workflow and our main hurdle right now is motion tracked, animated callouts.

 

In Final Cut we have a ton of callout plugins that are installed directly in the software that can be dragged from the library window directly onto the footage. There you can simply move it to the point where you want to track and hit track. All changes to the callout such as callout size, shape, font, image, etc. can be changed right there.

 

Our current workflow to get the same result in Premiere we have to take the clip, replace it with an AE composition, create a new AE project, import the callout pack as a composition, choose the callout of our choice and drag it into the layer window. There we can adjust it individually but while doing this, we can't see it in the footage. We have to do it blind and go back and forth between the callout comp and the footage until it fits. We then create a motion tracker, position it, run the tracking, then create a null layer, connect that to the callout. Duplicating and reusing that same callout but with different content doesn't work unless you duplicate it in the project window and replace everything in it.

 

I might be doing it wrong so any feedback regarding this workflow would be appreciated.

 

Are there any callout presets or plugins for After Effects that can be dragged and dropped like in Final Cut? It feels like doing it in AE takes 5x longer and involves many more steps to get the same result than in Final Cut Pro.

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Are there any callout plugins for AE out there?

Participant ,
Oct 30, 2020

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Hello,

 

we're contemplating switching from Final Cut Pro to a Premiere/After Effects workflow and our main hurdle right now is motion tracked, animated callouts.

 

In Final Cut we have a ton of callout plugins that are installed directly in the software that can be dragged from the library window directly onto the footage. There you can simply move it to the point where you want to track and hit track. All changes to the callout such as callout size, shape, font, image, etc. can be changed right there.

 

Our current workflow to get the same result in Premiere we have to take the clip, replace it with an AE composition, create a new AE project, import the callout pack as a composition, choose the callout of our choice and drag it into the layer window. There we can adjust it individually but while doing this, we can't see it in the footage. We have to do it blind and go back and forth between the callout comp and the footage until it fits. We then create a motion tracker, position it, run the tracking, then create a null layer, connect that to the callout. Duplicating and reusing that same callout but with different content doesn't work unless you duplicate it in the project window and replace everything in it.

 

I might be doing it wrong so any feedback regarding this workflow would be appreciated.

 

Are there any callout presets or plugins for After Effects that can be dragged and dropped like in Final Cut? It feels like doing it in AE takes 5x longer and involves many more steps to get the same result than in Final Cut Pro.

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Oct 30, 2020 0
Mylenium LATEST
Most Valuable Participant ,
Oct 30, 2020

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Unless someone were to bother to re-create FCP's universal automated tracker, this isn't even the beginning of a pipedream. Of course things can be made a lot easier by rigging stuff elaborately with expressions, saving tons of animation presets, possibly working out an elegant workflow to easily convert shapes from Illustrator so they fit right away and similar, but truth be told, there is just no way to simplify it to a point where it would even come close. AE's dated infrastructure simply can't handle it and the clunky DynamicLink workflows don't do anything to change that. So for what it's worth, if you really do this a lot and are comfortable with your current solution then just stick with it. Certain shortcomings in AE can't be circumvented and eliminated from the equation and even the stuff you could do - rigging up the templates with expressions and/ or setting them up as MOGRTs to be used directly in Premiere - would still mean a major investment of time and resources to even get there. At best that's a longer-term plan once you have streamlined the other parts and are ready to make the switch - possibly.

 

Mylenium

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