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Hi! So I have this problem. I made a skeleton rig to move a character around. And im in the mouth section. So i made a dialog mouth movement with the sliders pluggin . Obviously it is a pre composition where there´s only 2 layers: The entire body precomp + the mouth composition AND
2 more layers for the controllers I need to move the lips. FROM THERE.... i precomp the entire thing in order to place the character in a specific scenario. The thing is that I work with the camera to make a story, and for some reason... the camera wont affect that precomp at all.
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Things I tried: 1) going back to the controllers pre comp and putting every layer in 3D. 2) Rasterizing the precomp in the main line.... but that makes the pre comp dissapear.
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Hi! So I have this problem. I made a skeleton rig to move a character around. And im in the mouth section. So i made a dialog mouth movement with the sliders pluggin . Obviously it is a pre composition where there´s only 2 layers: The entire body precomp + the mouth composition AND
2 more layers for the controllers I need to move the lips. FROM THERE.... i precomp the entire thing in order to place the character in a specific scenario. The thing is that I work with the camera to make a story, and for some reason... the camera wont affect that precomp at all.
Topics help users find your post. Please select one or more topics.
Things I tried: 1) going back to the controllers pre comp and putting every layer in 3D. 2) Rasterizing the precomp in the main line.... but that makes the pre comp dissapear.
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NVM, rasterizing was on in some of the very first precomps. Crazy