Copy link to clipboard
Copied
I'm trying to simulate flesh behaviour when you press against it.
It's similar to a sponge, but not so soft of course.
I've tried to use Newton plugin with no success (pressing on one spot makes all of the blob's joints move).
Is there any other way around this?
Thank you
Copy link to clipboard
Copied
Depends on what you are trying to simulate, but typically one would simply use Puppet/ Mesh Warp/ Bezier Warp to distort a pre-made graphic rather than trying to actually simulate muscle strands or blobby fat. If you could be more specific, I#m sure peopel can advise more concretely.
Mylenium
Copy link to clipboard
Copied
Thanks
I'm trying to show an animation of the flesh under the skin, when a foreign object is being insert to it slowly, so the flesh should dilate slowly.
I'm indeed starting to think I'd rather animate the path, but it won't allow for easy changes later on, and I need to repeat this animation several times with different thickness of the object - so it would be easy if I could use simulation
Copy link to clipboard
Copied
Newton3 has a SoftBody feature which should come in handy. However, if changes are required, you'll have to run the simulation again unless it's doable by linking affected KFs to a Null via Expressions or Parenting.
Copy link to clipboard
Copied
I wasn't able to find a good tutorial for soft body, and wasn't able to reach the behaviour I'm looking for unfortunately