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How can I make it look like the money is flying out of the car?

Community Beginner ,
Nov 17, 2020

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https://www.youtube.com/watch?v=q_nMVv1e_kg&feature=emb_title

 

Manually doing it was a pain in the ass, yet it didn't work / look good

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Correct answer by Rick Gerard | Adobe Community Professional

You need a particle system that allows you to use a layer as a particle, some masking and/or multiple copies of the particle system to get bills on both sides of the car, and some parenting or expressions to match the camera moves or scaling in the comp. 

 

We could give you better advice if we saw a screenshot and/or flowchart so we know how you are setting up the comp. At a minimum, I would have the Background layer on the bottom, one copy of the particle system above that, the car and passengers on the next layer, then a second copy of the particle system on top. All layers would be 3D and then I would animate the camera and the background layer.

 

Took about 5 minutes to set this up. The screenshot is showing everything I did to the CC Particle World. The Money comp is just a 200 X 200 comp with a simple animated shape layer for the money. I've got particles in front of and behind the doorpost of the camera. The settings on the bottom Particles layer are slightly different. Pre-compose the particle layers and add Time Remapping to gain complete control over the speed of the money flying out of the car. 

Screenshot_2020-11-18 09.53.33_UvvUrV.png

Make the Car layer 3D and the Camera will interact with the car and the particles.

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How can I make it look like the money is flying out of the car?

Community Beginner ,
Nov 17, 2020

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https://www.youtube.com/watch?v=q_nMVv1e_kg&feature=emb_title

 

Manually doing it was a pain in the ass, yet it didn't work / look good

Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Adobe Community Professional
Correct answer by Rick Gerard | Adobe Community Professional

You need a particle system that allows you to use a layer as a particle, some masking and/or multiple copies of the particle system to get bills on both sides of the car, and some parenting or expressions to match the camera moves or scaling in the comp. 

 

We could give you better advice if we saw a screenshot and/or flowchart so we know how you are setting up the comp. At a minimum, I would have the Background layer on the bottom, one copy of the particle system above that, the car and passengers on the next layer, then a second copy of the particle system on top. All layers would be 3D and then I would animate the camera and the background layer.

 

Took about 5 minutes to set this up. The screenshot is showing everything I did to the CC Particle World. The Money comp is just a 200 X 200 comp with a simple animated shape layer for the money. I've got particles in front of and behind the doorpost of the camera. The settings on the bottom Particles layer are slightly different. Pre-compose the particle layers and add Time Remapping to gain complete control over the speed of the money flying out of the car. 

Screenshot_2020-11-18 09.53.33_UvvUrV.png

Make the Car layer 3D and the Camera will interact with the car and the particles.

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Nov 17, 2020 0
Adobe Community Professional ,
Nov 17, 2020

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One idea is the image of money is treated as a particle. I would suggest you use Boris FX Particle Illusion or Trapcode Form.

 

https://borisfx.com/products/particle-illusion/

https://www.redgiant.com/products/trapcode-form/

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Nov 17, 2020 0
Adobe Community Professional ,
Nov 18, 2020

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I would make a composition of a single ticket, animated and deformed with the "Bezier Warp" effect, then I would duplicate many layers of that composition, change their position, size, rotation in the master composition and place them at different times in the timeline to make them look independent. There are not many so this would be an option.

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Nov 18, 2020 0
Adobe Community Professional ,
Nov 18, 2020

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You need a particle system that allows you to use a layer as a particle, some masking and/or multiple copies of the particle system to get bills on both sides of the car, and some parenting or expressions to match the camera moves or scaling in the comp. 

 

We could give you better advice if we saw a screenshot and/or flowchart so we know how you are setting up the comp. At a minimum, I would have the Background layer on the bottom, one copy of the particle system above that, the car and passengers on the next layer, then a second copy of the particle system on top. All layers would be 3D and then I would animate the camera and the background layer.

 

Took about 5 minutes to set this up. The screenshot is showing everything I did to the CC Particle World. The Money comp is just a 200 X 200 comp with a simple animated shape layer for the money. I've got particles in front of and behind the doorpost of the camera. The settings on the bottom Particles layer are slightly different. Pre-compose the particle layers and add Time Remapping to gain complete control over the speed of the money flying out of the car. 

Screenshot_2020-11-18 09.53.33_UvvUrV.png

Make the Car layer 3D and the Camera will interact with the car and the particles.

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Nov 18, 2020 0
Community Beginner ,
Nov 18, 2020

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Wow thanks a lot, those settings worked perfectly. Only some small things, since I'm new to particles.

1) I don't want the money to follow the color maps, I want them to remain the same color as they already were in the video.

2) How can I make the money fly out of the car in the right direction ?

Capture.PNG

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Nov 18, 2020 0
Community Beginner ,
Nov 18, 2020

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One more thing, the money is at a low quality

Capture.PNG

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