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there is a new feature in Illustrator. that alowes creation 100x larger canvases (57x57 meters)
But by importing artboards from such documents in to AE, they become 100 times smaller then created in AI.
In AI all units are set to Pixels.
I tryed to change raster effects dpi, no luck.
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AE is pixel based and has its own internal limits. That is that. No point in trying to outsmart the program with excessively large artboards. Otherwise there are still a ton of bugs and quirks with this stuff even in AI itself, so simply don't use it for AE related work. It's too unreliable still.
Mylenium
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Thanks for your reply. I know a lot about the nature of both programs I mentioned. And about pixel-based AE))
The thing is, I'm not trying to import a huge artboard. I'm trying to import a 1920x1080px artboard,
but AE sees it as a 192x108 px composition. This is due to a new AI feature, which is a link in the topic.
It's about a large canvas, not a large artboard. A large canvas is needed, for example, when you want
to fit more scenes in one file. And don't tighten them with ClippingMasks.
P.S. sorry for the other account. I am a topicstarter
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You're right, if you use the large canvas you will not get the right dimension in AE, maybe Adobe must find some solution for that, but the question is if you work on 1920x1080 why you use the large canvas option? and overall you can still tweak this by moving the assets you want to use in AE to a new AI file with a normal canvas size
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It's more convenient to edit about 100 artboards at the same time.
Of course, before importing, I still save each artboard in a separate ai-file.
Here I decide - either to divide the entire project into several documents,
or after each edit, remember: that the artboard still needs to be resized