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Hi, I wondered if anyone had any tips on making a low poly face illustration similar to the link, disintegrate with After Effects so the triangles would float away from the face like particles. Or in reverse they would float inwards. Is there any kind of effect or use of expressions? Cheers
https://pixabay.com/illustrations/man-face-low-poly-portrait-3756152/
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That would be easy as pie in Plexus, but it's a commercial plug-in you need to buy. Similar stuff could of course be cobbled together using Element 3D, Tao/ MIR and so on as well, but they, too, are commercial plug-ins you need to pay for. Beyond that of course this is pretty much standard stuff in any 3D program - disconnect the polygons, apply some deformer/ modifier or physics simulation. Really depends how much money you want to spend and how much time you have to learn and figure out things. The same would apply to the only viable option in AE - good old shatter effect with a custom map to define the pieces. Creating the map alone could take ages and the result still may not look that great.
Mylenium
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Great, thanks for the tips Mylenium. I don't really want to spend the money right now but I have time. At the moment I have a 2D head created in Illustrator, I could have a go at recreating this in 3D form.
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Use the polygon lasso tool and do blur averages w/ triangles.