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Rasterizing in Windows

New Here ,
Nov 20, 2020

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Hi,

From my understanding, the api used in SmartRenderGPU handles world buffers for Metal/OpenCL/Cuda. 

Since Metal handles both compute and frag/vertex shaders, what do you recommand to rasterize geometry on windows ? 

I guess DirectX is a candidate but is there a simple way to "blit" renderings DirectX->CUDA/OpenCL buffers ?

 

thank you,

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Rasterizing in Windows

New Here ,
Nov 20, 2020

Copy link to clipboard

Copied

Hi,

From my understanding, the api used in SmartRenderGPU handles world buffers for Metal/OpenCL/Cuda. 

Since Metal handles both compute and frag/vertex shaders, what do you recommand to rasterize geometry on windows ? 

I guess DirectX is a candidate but is there a simple way to "blit" renderings DirectX->CUDA/OpenCL buffers ?

 

thank you,

TOPICS
SDK

Views

17

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
Nov 20, 2020 0

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