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Stereoscopic VR in AE? Camera export C4D stereoscopic VR to AE?

Explorer ,
May 24, 2020

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Hey

 

I'm trying to figure out a VR workflow for a big upcoming project.

In C4D it is very easy to create a full 360 VR in stereo with standard renders or Redshift.

Problem is that the .AEC export does not contain Stereo Camera for AE or the CineWare export also just adds 1 camera (probably the middle one).  But even if you can fake the stereocams manually, AE still cannot do a Spherical camera like C4D. You can use the VR Comp editor (skybox) but It will create 6 camera's and those will not be stereo.

 

So are we to early to expect a full 360 VR Stereo  workflow from Cinema to AE?

 

I got element 3D in Stereo3D/VR  working by manually making top/bottom comp from S3D plugin.

It works great. But that is a setup made from scratch in AE. It gets difficult when you have a stereo VR video and you need to add 3D stereoscopic elements  (not flat text or motiongraphics).

 

And the biggest struggle is getting C4D stereo camera's into AE but I think this option is not possible yet? Maybe Nuke or DF is needed for compositing?

 

The only option I got now is prerendering all 2D text/overlay animations and map them on polygon's in Cinema and just renders out the full scene in Stereo. With the big dissadvantage of needing to rerender the whole animation if you need to adjust one 2D animation.

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Stereoscopic VR in AE? Camera export C4D stereoscopic VR to AE?

Explorer ,
May 24, 2020

Copy link to clipboard

Copied

Hey

 

I'm trying to figure out a VR workflow for a big upcoming project.

In C4D it is very easy to create a full 360 VR in stereo with standard renders or Redshift.

Problem is that the .AEC export does not contain Stereo Camera for AE or the CineWare export also just adds 1 camera (probably the middle one).  But even if you can fake the stereocams manually, AE still cannot do a Spherical camera like C4D. You can use the VR Comp editor (skybox) but It will create 6 camera's and those will not be stereo.

 

So are we to early to expect a full 360 VR Stereo  workflow from Cinema to AE?

 

I got element 3D in Stereo3D/VR  working by manually making top/bottom comp from S3D plugin.

It works great. But that is a setup made from scratch in AE. It gets difficult when you have a stereo VR video and you need to add 3D stereoscopic elements  (not flat text or motiongraphics).

 

And the biggest struggle is getting C4D stereo camera's into AE but I think this option is not possible yet? Maybe Nuke or DF is needed for compositing?

 

The only option I got now is prerendering all 2D text/overlay animations and map them on polygon's in Cinema and just renders out the full scene in Stereo. With the big dissadvantage of needing to rerender the whole animation if you need to adjust one 2D animation.

Topics

How to, Import and export

Views

163

Likes

Translate

Translate

Report

Report
Community Guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more

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