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Time remapping bug - enter one value and separate value appears

Community Beginner ,
Apr 28, 2020

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AE is up-to-date Mac OS is up-to-date. I'm working on a 3 year old 15" Mac Book Pro

 

I'm running into a weird bug that I can't figure out, I'm hoping someone here can help.

 

Here is my normal work flow. I create a 'character' comp with a 'mouth' comp that has a sequence of images that are the mouth positions. Then I time-remap the mouth and use hold keyframes to get my lip sync. Pretty standard. Been doing that for years.

 

What's happening for this one particular 'mouth' comp is that when I go to enter a value in the time-remap field it changes that value. i.e. I enter a '1' then press enter or click somewhere else the value changes to '2'. And this happens what ever value I enter, it adds 1 to the value.

 

In the project that I'm animating I have other character comps that work fine. If I bring a working 'mouth' comp into the comp that is having issues, it works fine. If I bring the buggy 'mouth' comp into a different 'character' comp it still bugs out. I've created new comps and still having the issue.

 

I normally work in 23.976, but this project is going to be rendered at 30fps. I'm animating at 15fps to save time and to get a specific cartoony feel. I have learned in typing this post that the working 'mouth' comp is still at 30fps. If I convert that to 15fps, the bug appears. If I convert the buggy 'mouth' comp to 30fps, it starts adding 2 to the value.

 

Any help is greatly appreciated, Thanks!

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Error or problem, Performance, User interface or workspaces

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Time remapping bug - enter one value and separate value appears

Community Beginner ,
Apr 28, 2020

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AE is up-to-date Mac OS is up-to-date. I'm working on a 3 year old 15" Mac Book Pro

 

I'm running into a weird bug that I can't figure out, I'm hoping someone here can help.

 

Here is my normal work flow. I create a 'character' comp with a 'mouth' comp that has a sequence of images that are the mouth positions. Then I time-remap the mouth and use hold keyframes to get my lip sync. Pretty standard. Been doing that for years.

 

What's happening for this one particular 'mouth' comp is that when I go to enter a value in the time-remap field it changes that value. i.e. I enter a '1' then press enter or click somewhere else the value changes to '2'. And this happens what ever value I enter, it adds 1 to the value.

 

In the project that I'm animating I have other character comps that work fine. If I bring a working 'mouth' comp into the comp that is having issues, it works fine. If I bring the buggy 'mouth' comp into a different 'character' comp it still bugs out. I've created new comps and still having the issue.

 

I normally work in 23.976, but this project is going to be rendered at 30fps. I'm animating at 15fps to save time and to get a specific cartoony feel. I have learned in typing this post that the working 'mouth' comp is still at 30fps. If I convert that to 15fps, the bug appears. If I convert the buggy 'mouth' comp to 30fps, it starts adding 2 to the value.

 

Any help is greatly appreciated, Thanks!

TOPICS
Error or problem, Performance, User interface or workspaces

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Apr 28, 2020 0
Mylenium LATEST
Most Valuable Participant ,
Apr 29, 2020

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Without any info on the actual comp settings and so on nobody can tell you much. From an expression changing the values to something like what I imagine could be a bug when the comp start time isn't set to zero this could be anything.

 

Mylenium

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Apr 29, 2020 0