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I have an audio render request using AEGP. All my calls are successful. Now.. what?
There is no info on this opaque structure - AEGP_SoundDataH
A stereo float audio stream will have a stream of floats for the duration and another stream of floats.
Do I just cast this to float and hope that its raw audio as a sequence of floats ?
A_Time start_timeT ;
ERR(suites.CompSuite4()->AEGP_GetCompDisplayStartTime(compH, &start_timeT));
A_Time durationT ;
ERR(suites.ItemSuite6()->AEGP_GetItemDuration(comp_itemH, &durationT));
AEGP_SoundDataH sound_dataH;
AEGP_SoundDataFormat sound_format = { 48000, AEGP_SoundEncoding_FLOAT, 4, 2 };
ERR(suites.RenderSuite2()->AEGP_RenderNewItemSoundData(comp_itemH, &start_timeT, &durationT,
&sound_format, NULL, NULL, &sound_dataH));
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The provided sdk has an example related to the aeio calls. However there is no info related to the aegp Audio. It should be a simple answer for someone within adobe.