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What is it called when it looks like you are following an object through many scenes?

New Here ,
Nov 20, 2020

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I am trying to find tutorials on how this is done. Is it the camera tool? I have only seen a few videos that do it and can't locate any tutorials, so I think I may not be referencing it correctly. Example: https://www.youtube.com/watch?v=rK6WLHNYjwM&feature=youtu.be

 

Thank you in advance!!!!

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What is it called when it looks like you are following an object through many scenes?

New Here ,
Nov 20, 2020

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I am trying to find tutorials on how this is done. Is it the camera tool? I have only seen a few videos that do it and can't locate any tutorials, so I think I may not be referencing it correctly. Example: https://www.youtube.com/watch?v=rK6WLHNYjwM&feature=youtu.be

 

Thank you in advance!!!!

http://www.mint.com With Mint you can easily budget your finances, set bill payment reminders and track where your money goes all with bank level security. J...
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Nov 20, 2020 0
Adobe Community Professional ,
Nov 20, 2020

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That video could easily be created using 2D layers and parenting. You would not do the whole thing in one comp. Each sentence or phrase in the narration would be a separate comp. You would create a separate Illustrator or Photoshop file for each hey point with the elements you want to animate on separate layers and each AI or PSD you create would have all elements in their "hero" position. For example:

Screenshot_2020-11-20 09.24.35_MV8iNZ.png

Screenshot_2020-11-20 09.25.10_CYiH3M.pngScreenshot_2020-11-20 09.25.26_neWgT9.pngScreenshot_2020-11-20 09.25.49_aIZ863.png

Would be your first 4 AI files imported as a com retaining layer size. Each of the comps would have its own audio track, preferably with markers so you knew when the words start. You should set keyframes for all layers when the animation should resolve at or near the end of the sentence, then work backward using position keyframes and parenting to move the layers off-screen. Any layers that would continue to the next comp could then be copied and pasted into the new comp so you could smoothly make the edits between comps. 

 

If it were me I would render all of the comps and then do the final edit to the audio in Premiere Pro. 

 

If you wanted 3D stacking of layers then you could add a camera and make the layers 3d. The workflow would be the same. In a few cases you might want to have two sets of hero artwork in a single comp so you could do more interesting transitions, but you would never want to try and do the whole thing in one comp. It would get so complicated and so hard to edit that you would waste a huge amount of time.

 

The key to making this kind of video work is planning and preparing the artwork. I almost always start this kind of project with hand-drawn pencil sketches combined with a scratch audio track in an animated storyboard that I edit in Premiere Pro. If the story works there, then you can start planning your artwork and laying out each thought, phrase, or sentence as a separate piece of artwork. 

 

I've been creating videos like this for more than 20 years and I have found no easier or faster way to work. No single tutorial will take you through the entire process but these instructions should get you started.

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New Here ,
Nov 20, 2020

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Thank you very much that helped a lot. Do  you think that same technique was used on this video?

 

https://video.search.yahoo.com/search/video?fr=mcafee&p=adobe+cmo+animation#id=1&vid=20f717f1d366dff...

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Adobe Community Professional ,
Nov 20, 2020

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I would do that using the same idea. A bunch of AI files. A tool that would help with the bouncing and falling ball animation would be the Newton plug-in from AE Scripts, but you could do it all without any additional tools. It just takes planning.

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