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AIR Gamepad

Adobe Employee ,
Aug 07, 2014 Aug 07, 2014

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Hello Everyone,

We're pleased to share that we've added many new capabilities to the AIR Gamepad feature that we released in AIR 14. The feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API powers Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.

  • Multiplayer Support
  • Gyroscope Events
  • Magnetometer Events
  • Applying skin as AIR gamepad screen

To learn more about the feature, usage guidelines and cool samples, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.html

We would love to hear your feedback.

-Thanks

Adobe AIR Team

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Air beta

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New Here ,
Aug 07, 2014 Aug 07, 2014

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That sounds cool.

What is the difference between AIRGamepad.drawImage(encodedImage:ByteArray) and applying skin?

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Aug 08, 2014 Aug 08, 2014

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LATEST

We have redesigned the Gamepad API in this release, now AIRGamepad.drawImage(encodedImage:ByteArray) is used for drawing image onto device, instead of Wand.applyskin() which was used in previous version.

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