Copy link to clipboard
Copied
Hello Everyone,
We're pleased to share that we've added many new capabilities to the AIR Gamepad feature that we released in AIR 14. The feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API powers Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.
To learn more about the feature, usage guidelines and cool samples, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.html
We would love to hear your feedback.
-Thanks
Adobe AIR Team
Copy link to clipboard
Copied
That sounds cool.
What is the difference between AIRGamepad.drawImage(encodedImage:ByteArray)
and applying skin?
Copy link to clipboard
Copied
We have redesigned the Gamepad API in this release, now AIRGamepad.drawImage(encodedImage:ByteArray) is used for drawing image onto device, instead of Wand.applyskin() which was used in previous version.