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Air IOS App ICON

Explorer ,
Jan 28, 2019 Jan 28, 2019

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Hello,

I am currently developing an application for android and ios but I can not get the app icon on IOS.

I added all the images in the publication part. I also added the Assets.car folder to the root of the project as well as the XML, though I still have the default icon when I install it.

I am testing on an IPAD AIR and AIR 32 SDK.

Here is the xml:

<application xmlns="http://ns.adobe.com/air/application/32.0">

  <id>com.xxxxxx.xxxxxxx</id>

  <versionNumber>1.0.0</versionNumber>

  <versionLabel/>

  <filename>xxxxxxx</filename>

  <description/>

  <name>xxxxxxx</name>

  <copyright/>

  <initialWindow>

    <content>xxxxxxx.swf</content>

    <systemChrome>standard</systemChrome>

    <transparent>false</transparent>

    <visible>true</visible>

    <fullScreen>true</fullScreen>

    <aspectRatio>landscape</aspectRatio>

    <renderMode>gpu</renderMode>

    <autoOrients>false</autoOrients></initialWindow>

  <icon>

    <image29x29>icons/ios/29.png</image29x29>

    <image57x57>icons/ios/57.png</image57x57>

    <image114x114>icons/ios/114.png</image114x114>

    <image72x72>icons/ios/72.png</image72x72>

    <image58x58>icons/ios/58.png</image58x58>

    <image144x144>icons/ios/144.png</image144x144>

    <image1024x1024>icons/ios/1024.png</image1024x1024>

    <image40x40>icons/ios/40.png</image40x40>

    <image76x76>icons/ios/76.png</image76x76>

    <image80x80>icons/ios/80.png</image80x80>

    <image120x120>icons/ios/120.png</image120x120>

    <image152x152>icons/ios/152.png</image152x152>

    <image180x180>icons/ios/180.png</image180x180>

    <image60x60>icons/ios/60.png</image60x60>

    <image87x87>icons/ios/87.png</image87x87>

    <image167x167>icons/ios/167.png</image167x167>

  </icon>

  <customUpdateUI>false</customUpdateUI>

  <allowBrowserInvocation>false</allowBrowserInvocation>

  <supportedLanguages>en</supportedLanguages>

  <iPhone>

    <InfoAdditions><![CDATA[

  <key>UIApplicationExitsOnSuspend</key>

  <true/>

  <key>UIDeviceFamily</key>

  <array>

    <string>1</string>

    <string>2</string>

  </array>

  <key>CFBundleIconName</key>

  <string>AppIcon</string>

]]></InfoAdditions>

    <requestedDisplayResolution>high</requestedDisplayResolution>

  <assetsCar>Assets.car</assetsCar>

  </iPhone>

  <extensions>

    <extensionID>com.milkmangames.extensions.GoViral</extensionID>

    <extensionID>com.milkmangames.extensions.AdMob</extensionID>

    <extensionID>com.milkmangames.extensions.GoogleServices</extensionID>

  </extensions>

</application>

Thanks for your help !!

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correct answers 1 Correct answer

Enthusiast , Jan 28, 2019 Jan 28, 2019

Also, if you are using Animate, you should add the Assets.car file to "Included Files" in "AIR for iOS Settings".

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Explorer ,
Jan 28, 2019 Jan 28, 2019

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Assets.car is needed for making the app icons.

Generate ios、android app ICON and Assets.car online

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Explorer ,
Jan 28, 2019 Jan 28, 2019

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Thanks for your answer.

I already added the folder with the same link that you gave me.

And this not work...

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Engaged ,
Jan 28, 2019 Jan 28, 2019

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samuelc38979247  wrote

Thanks for your answer.

I already added the folder with the same link that you gave me.

And this not work...

It shouldn't be a folder, it should be a single file generated by Xcode (or through that online tool) called Assets.car , and this also needs to be added to your list of files that are bundled with your app when it's compiled.

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LEGEND ,
Jan 28, 2019 Jan 28, 2019

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For what it's worth, I spent ages trying Xcode to make a good Asset.car file, and failed. The online tool worked right away.

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LEGEND ,
Jan 28, 2019 Jan 28, 2019

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Your list of icons looks short, and those ones will be used for older iOS (Assets.car will be used for recent iOS). Here's my list of icon sizes:

        <image36x36>icons/36.png</image36x36>

        <image48x48>icons/48.png</image48x48>

        <image72x72>icons/72.png</image72x72>

        <image29x29>icons/29.png</image29x29>

        <image57x57>icons/57.png</image57x57>

        <image114x114>icons/114.png</image114x114>

        <image512x512>icons/512.png</image512x512>

        <image50x50>icons/50.png</image50x50>

        <image58x58>icons/58.png</image58x58>

        <image100x100>icons/100.png</image100x100>

        <image144x144>icons/144.png</image144x144>

        <image1024x1024>icons/1024.png</image1024x1024>

        <image40x40>icons/40.png</image40x40>

        <image76x76>icons/76.png</image76x76>

        <image80x80>icons/80.png</image80x80>

        <image120x120>icons/120.png</image120x120>

        <image152x152>icons/152.png</image152x152>

        <image180x180>icons/180.png</image180x180>

        <image60x60>icons/60.png</image60x60>

        <image75x75>icons/75.png</image75x75>

        <image87x87>icons/87.png</image87x87>

        <image167x167>icons/167.png</image167x167>

I have six more sizes than you do.

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Enthusiast ,
Jan 28, 2019 Jan 28, 2019

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Also, if you are using Animate, you should add the Assets.car file to "Included Files" in "AIR for iOS Settings".

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Explorer ,
Jan 29, 2019 Jan 29, 2019

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Thank you everyone for your answers !

Lars Laborious answer is the good solution.

I had read on another post that simply put the file Assets.car to the root of the project so I did not add to the included files.

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LEGEND ,
Jan 29, 2019 Jan 29, 2019

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That may have been for someone using Flash Builder.

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