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This question was posted in response to the following article: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html
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New url for ios launch images:
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW5
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It differs a little from what you wrote here. For example, now it says in the documentation:
"For Spotlight search results on iPad, create two icons that measure:50 x 50 pixels", and than "Note that the final visual size of a Spotlight search results icon on iPad is 48 x 48 pixels"
So shouldn't it be ?
Could you clarify it?
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I meant:
So shouldn't it be in the xml: image50x50 rather than image48x48 ?
Could you clarify it?
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There is an error that is thrown when you try to remove the gloss / shine from the icon, this is the code I have:
Once I try to compile the app on the mobile device, I get an error:
Error occurred while packaging the application:
/private/var/folders/zn/znI7EuqSEoGgRID9pjCm-E+++TI/-Tmp-/AOT1334956651018/someApp-app.xml(238): error 103: application.iPhone is an unexpected element/attribute
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don't know why the code dosen't show (try #2 - basically the same as the one indicated above):
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Hi,
Can you check if you have 2 iPhone tags in your app desciptor?
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You are 100% right , there was another tag after scrolling down. My bad. Thanks guys 🙂
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Is there an Android equivalent to the "Launch Image" on iOS. The one that appears as the app is initializing. On Android, I just get a black screen while it loads.
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This document fails to clarify that if you already have an InfoAdditions node, you do not have to add a new one.
The code provided by Adobe to remove the gloss effect must go inside the existing node, before the UIDeviceFamily.
This is what worked for me:
<InfoAdditions><![CDATA[<key>UIPrerenderedIcon</key><true/><key>UIDeviceFamily</key><array><string>2</string></array>]]></InfoAdditions>
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This doc fails in one more thing, in Flash CS6 you CANNOT edit the .xml before Publish, so you need to unpackage the .ipa with Air SDK command line, edit the .xml and package again the .ipa with the command line and signing again the .ipa (otherwise it won't be recognized by the iOS devices!!!!!)
Why Adobe, WHY!!??
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it's as easy as a checkbox on the Publish settings!!!!
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Please add support for xhdpi icon for android i.e. 96x96. It's now long over-due.
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96x96 is added with AIR 3.7
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No matter what, no matter where I put them, Default png launch images NEVER WORK.
Am I supposed to include them under the AIR for iOS settings? (I use Flash Professional CS6)
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Yes. you need to include them in the "AIR for iOS settings > General tab> Included Files" section. Then, they should work.
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After following the doc on this page, all launch images worked on my tests, except the "Default-Portrait@2x.png" and "Default-PortraitUpsideDown@2x.png". I tested them on on iPad3 in portrait aspect ratio; I saved the images in size 1536 x 2048 as png. Is there anyone successfully tested the "Default-Portrait@2x.png" and "Default-PortraitUpsideDown@2x.png"?
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Just wanted to add that the "package contents" tab shows the following files included: "Default-Portrait@2x.png" and "Default-PortraitUpsideDown@2x.png"; But, iPad3 doesn't use it for some reason I don't know. (I tested it using FB4.7 and AIR3.7)
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If anyone needs the solution: http://forums.adobe.com/thread/956268?start=40&tstart=0
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List of launch images in the doc is missing "Default-Landscape@2x.png"