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I've spent the last week putting together an app in Flash CS6 designed for the iPad 3's Retina resolution. I just finished the whole Apple Developer certificate dark ritual, paid $99, sacrificed five infants to the dark gods, yada yada, and then I put the app on the iPad 3 and it looks like garbage! So of course I look online and after some sleuthing find out CS6 /FB4.6 don't build Retina-compatible apps because they are using an outdated iOS SDK. I guess Adobe doesn't want this information to be easy to find. I also read that Mac users can manually set up FB to compile with the latest iOS SDK, but... I don't have a Mac.
Is there any way at all to generate Retina-compatible apps from Windows without having access to a Mac or xcode? I'm running out of babies to sacrifice...
It's supposedly built into AIR 3.3, and does seem to work fine, at least on my Mac. Download the latest AIR 3.3 and use the Flash Pro CS6 SDK Manager (in the Help menu) to add in the AIR3.3 folder.
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It's supposedly built into AIR 3.3, and does seem to work fine, at least on my Mac. Download the latest AIR 3.3 and use the Flash Pro CS6 SDK Manager (in the Help menu) to add in the AIR3.3 folder.
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Thanks Colin, I was able to add AIR 3.3 in that menu; however, the app still runs at half resolution. I can't remove 3.2 from the list of SDKs. Are there additional steps necessary to force it to use 3.3 instead of 3.2?
Edit: Silly me, I needed to go into the Publish Settings and change the target to Air 3.3. Lemme see if that did the trick.
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Look in the Properties panel, do you have the Target set for AIR 3.2 or AIR 3.3? You don't need to remove 3.2.
Also, check the app descriptor XML file to make sure that is listed in the iPhone part.
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I changed the Publish setting target to AIR 3.3. Now the IPA compiles much faster, but when I try to run it on the iPad, it goes to a black screen with a cycling animation of five white dots (looks like a progress bar?) in the upper left corner and nothing ever happens. It takes a good 5 minutes to compile using 3.2, but less than 30 seconds using 3.3 - is it possible it isn't compiling fully?
EDIT: You have to export SWC for a 3.3/Retina app to work, but this isn't needed for 3.2 and wasn't turned on.
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@xTLS This is a comon mistake, you actually need 7, 7 infants must be sacrificed for anything iOS+windows to work on the first attempt 🙂
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