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Can IOS Swift App to invoke/include Adobe Air code?

New Here ,
May 30, 2017 May 30, 2017

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We have an existing IOS App created using Adobe AIR and we want to leverage some of its modules in the new Swift App that we are planning to create.

Is it possible to include files/library written in adobe air to the Swift Xcode project.

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Community Expert ,
May 31, 2017 May 31, 2017

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Sorry, you've actually posted in the AIRHelp forum (an AIR application created by RoboHelp), not the AIR Development one - just awaiting the fixing of permissions to move your post over to there.

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Community Expert ,
May 31, 2017 May 31, 2017

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Moved to AIR Developer forum.

Help others by clicking Correct Answer if the question is answered. Found the answer elsewhere? Share it here. "Upvote" is for useful posts.

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New Here ,
Jun 04, 2017 Jun 04, 2017

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Thanks Peter for moving this ticket to correct forum. Can anyone please help me out on this?

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Advocate ,
Jun 05, 2017 Jun 05, 2017

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You can't because AIR don't include sources for xcode

But you can recreate that modules in Swift

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New Here ,
Jun 05, 2017 Jun 05, 2017

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Thanks for quick response!!

I got it, but it is a huge module that may take much time to rewrite in swift. Is there any other possible way to include a library created in AIR or to convert source code to swift?

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Advocate ,
Jun 06, 2017 Jun 06, 2017

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Swift 3.1 looks like improved ActionScript 3.0 so it's much easy to rewrite module manually from AS3 to Swift 3.1

Sure... if that module don't use graphics

I don't saw any AS3 to Swift convertors. But saw Swift Frameworks that done for smoothing transfering from AS3 to Swift

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New Here ,
Jun 07, 2017 Jun 07, 2017

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Thanks for help Anton. I'll look for Swift frameworks you mentioned.

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Advocate ,
Jun 07, 2017 Jun 07, 2017

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LATEST

https://github.com/craiggrummitt/ActionSwift3 look here

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