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Hey guys,
I was thinking about buying a HTC Magic as some sort of "design testing device" to simulate/check the look & feel and the behavior of my applications on devices with 320x480, for all my other devices got 480x800.
Can anyone confirm, that the HTC Magic is capable of running AIR ? That would be a great help!
Kind regards,
phihochzwei
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Hi phihochzwel
The HTC Magic phone is too old a phone for adobe air for Android see below for a list of supported air devices:
http://www.adobe.com/flashplatform/certified_devices/smartphones.html
There was an earlier version of air for Android but you needed the Ecalir OS in order to use it.
regards Mike
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DAMNIT......
It seem´s that there is NO DEVICE available, with a resolution of 320x480....
This make´s thins complicated.....
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Hi phihochzwel
I do remember reading that you can simulate diffrent sizes of devices on the desktop.
The -screensize argument can be used to specify the simulated screen size to use while using ADL with an application running under the mobileDevice profile. For information on using ths argument, see the AIR Debug Launcher topic in the Building Adobe AIR Applications guide.
i hope this help.
regards Mike
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Hi Mike,
thank´s for the help.
The problem with simulating the screensize is, I do not have necessary hardware to simulate TouchEvents. Another Problem would be also the missing device fonts
regards,
jens
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Yes I see. Sorry i could not be more help.
regards Mike
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It was worth a try and I appreciate it
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It seem´s that there is NO DEVICE available, with a resolution of 320x480....
This make´s thins complicated.....
Out of interest, why do you need to test at that resolution if no compatible devices exist anyway?
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Because it´s a little bit annoying to test the look of an app on the iphone
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fair enough!
howabout loading your app on a 480 x 800 device, with scalemode set to none and a fake stage width x height set to 320 x 480?
it would appear in a window in the corner of the screen then wouldn't it?
it would be a bit small, but you could see how the graphics are arranged in that aspect ratio, and test touchevents.
it wouldn't give you much idea about performance though, which could be wildly different on an iphone 3 or 3g, depending what you're trying to do.
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your welcome.
regards Mike