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I am having issues with telemetry on iOS in an AdHoc build.
It seems scout only receives basic telemetry, with frame duration and brak down of what cause frame to last that long.
I do not receive any other info, Memory, ActionScript, and especially Trace Logs that I do really need.
Any suggestion?
Thanks
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Is it somehow possible you're not using a debugger build?
Remember, telemetry requires a debug swf AND runtime
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Hi,
I am using a "device debugging" build.
These are SWF settings:
These are AIR settings, IP is address of both flash debugger and machine running scout.
And as you can see, the Flash debugger receives correctly trace statements, while on scot we only have frame durations visuals, without any other information or trace logs.
Same setup works on Android.
I am using latest scout companion app on ios and connecting to the same machine correctly.
This is driving me nuts