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iOS app using AS3 not fitting screen dimensions

Guest
Apr 21, 2015 Apr 21, 2015

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I'm building an iOS app using as3 and air to package the app onto my iPhone 6. My issue is that I get a black bar above and below the app, the app itself is not going fullscreen. The stage screen is set to the iPhone 6 screen dimensions.

I have tried by adding the following launch images into the app folder; Default-667h@2x.png, Default-568h@2.png, and Default@2x.png. But it's not being displayed properly.

Does anyone have any fixes for this?

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correct answers 1 Correct answer

Adobe Employee , Apr 21, 2015 Apr 21, 2015

Hi ericmathew


iPhone 6 & iPhone6+ require different Launch Images than older phones:


For Example,

For iPhone 6 : Default-375w-667h@2x~iphone.png

And iPhone6+ : Default-414w-736h@3x~iphone.png


For more details regarding this, check out below article :

http://blogs.adobe.com/airodynamics/2015/03/09/launch-images-on-ios-with-adobe-air/


-Tushar,

Adobe AIR Team

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Adobe Employee ,
Apr 21, 2015 Apr 21, 2015

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Hi ericmathew


iPhone 6 & iPhone6+ require different Launch Images than older phones:


For Example,

For iPhone 6 : Default-375w-667h@2x~iphone.png

And iPhone6+ : Default-414w-736h@3x~iphone.png


For more details regarding this, check out below article :

http://blogs.adobe.com/airodynamics/2015/03/09/launch-images-on-ios-with-adobe-air/


-Tushar,

Adobe AIR Team

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Guest
Apr 21, 2015 Apr 21, 2015

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Thanks for the quick response.

Will try this.

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Adobe Employee ,
Apr 21, 2015 Apr 21, 2015

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Glad to help, tell me if this solves your problem.

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Guest
Apr 21, 2015 Apr 21, 2015

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LATEST

It worked.

Thanks for the Superfast response. Should have asked question yesterday only.

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