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Launch image e and app icon for iPad pro

Community Beginner ,
Oct 22, 2015 Oct 22, 2015

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Apple is forcing me to add an icon and a launch image compatible with the new iPad pro, but Flash Pro is not able to do that. I researched at various places and encounters not as it should be just the name of the launch image.


Please can anyone help me? I'm going crazy with this.

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Explorer ,
Oct 24, 2015 Oct 24, 2015

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I think you have to wait until the AIR team releases an update with compatibility for the new iPad Pro resolution.

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Adobe Employee ,
Oct 27, 2015 Oct 27, 2015

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Hi,

Thanks for reporting the issue. We are aware of the issue and are working on it. We will keep you posted.

Thanks,

Adobe Air Team

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New Here ,
Nov 16, 2015 Nov 16, 2015

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Anything new on this?

I have a christmas submission waiting..

Do you know if Apple with reject app if IPad Pro icons is missing?

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LEGEND ,
Nov 16, 2015 Nov 16, 2015

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I recently uploaded a binary after filling in the iPad Pro details. It uploaded ok, usually icon errors show up when using Application Loader, so it's worth trying.

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New Here ,
Nov 16, 2015 Nov 16, 2015

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Thanx Colin, good to know.

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Participant ,
Nov 30, 2015 Nov 30, 2015

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Hi Colin,

Did you manage to get full res screenshots for iPad Pro from the xcode simulators ?

Been using latest Air20 sdk but nothing shows up in the simulator for the Pro,  seems there is no

support yet for this device ?

Tried using xcde 7.1.1 and a newer beta..

Regards

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LEGEND ,
Nov 30, 2015 Nov 30, 2015

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I haven't worked it out yet. I uploaded seven apps last night, and they're all happily waiting for review, using AIR 19.

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Explorer ,
Dec 02, 2015 Dec 02, 2015

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LATEST

While i'm also waiting for native iPad Pro icon and launch image support, i can confirm that our company had no problems submitting a game without native iPad Air support, built with AIR 19.0, for review

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Contributor ,
Oct 26, 2015 Oct 26, 2015

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There are hacks for this. You'll have to poke around to find some more detailed info on it, but I've run into this before.

I had this problem when I wanted to use cs6 instead of cc.  The answer was to manually add the image to the app.xml file and then make the app.xml read-only so that flash wouldn't automatically overwrite it on publish. It's a hassle, but it can work.

Incidentally, I think this is a great time to suggest that adobe make these images sizes something that gets imported into flash via an xml or text file. Then we can manually update them ourselves immediately instead of waiting on adobe to hard code it into flash. After Effects does this with it's supported graphics cards and I find that a super-helpful feature.

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LEGEND ,
Oct 27, 2015 Oct 27, 2015

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There are two complications. One is Flash Pro, which will delete things it doesn't know from the XML. The other is ADT, which also knows a fixed list of icons. You can work around the cases where ADT knows an icon size but Flash Pro does, but right now I think ASDT doesn't know the 167x167 size, so fooling Flash Pro won't help.

I've asked Adobe if it could be added. Also, I didn't yet try a submission, at this point Apple might just give you a warning, and not reject your app.

Another issue is the splash screen, I haven't yet figured out what the file name needs to be, for the 2048x2732 or 2732x2048 image.

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