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Support for Android xhdpi icons (96x96)

Explorer ,
Feb 20, 2013 Feb 20, 2013

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This question has been asked at least once, but with no real conclusion.

The latest android ui guidelines define 4 resolutions for launcher - 36x36, 48x48, 72x72, 96x96.

http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html

In the publish settings for Flash Professional CS6, only the first three resolutions are supported.  Are there plans to add support for 96x96 in the near future?

As of yet, I haven't found a workaround.  Adding <image96x96> to the application-app.xml file does not work.  During publishing the tag is stripped from this file.  A quick internet search indicates that adding it to the published .apk file (open as zip and add file) is not possible because the AndroidManifest.xml is encrypted and cannot be edited to reflect the added icon.

Thanks in advance for any information regarding this issue.

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Contributor ,
Jun 26, 2013 Jun 26, 2013

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Ever get it to work?  Doesn't look like Flash Pro CC has this ability either...

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Explorer ,
Jun 26, 2013 Jun 26, 2013

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Based on this post:

http://forums.adobe.com/message/5367318#5367318

I was abled to test the suggested approach - build the APK manually from the command-line.  I only tested with a 96x96 icon, but it appeared to work.

  • You add a  <image96x96>iconfilename.png</image96x96> to your appname-app.xml.
  • You build from the command-line using ADT.  I'm not able to give you the syntax right this second, but if you need the help I can look at posting an example tomorrow.

Sounds like this will be corrected in an update to Flash CC.

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Contributor ,
Jun 27, 2013 Jun 27, 2013

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I do not want to go back to command line.  I went that route when they launched native extensions but no support until CS6.  Seems using Flash, you will always be behind the curve.  These are small things but icons are the most important graphic in your app.

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Contributor ,
Jul 02, 2013 Jul 02, 2013

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Contributor ,
Jul 16, 2013 Jul 16, 2013

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Apparently this was closed/deferred.  Seems like a trivial fix on such an important part of attracting users.

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Community Beginner ,
Aug 15, 2013 Aug 15, 2013

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My app (designed only for tablets) was not accepted to be featured in the tablet section of google play.  The reason...because I do not have the 96x96 icon and the 144x144 icon.  I am using Flash Pro cs6.

I hope Adobe adds this feature soon to the next version of AIR.  My apps are already uploaded to google play and Itunes but I am trying to figure out a work around for the icon issue before launch.

Justin

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Adobe Employee ,
Aug 15, 2013 Aug 15, 2013

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For Flash Pro this is known bug and I am accelerating that to Flash pro team to look into this. Also, the current AIR SDK available at http://www.adobe.com/devnet/air/air-sdk-download.html supports xhdpi(96x96) icon for Android and we are working on xxhdpi(144x144) support and it will be available soon. For the time being, I request you can to package your application through command line using adt (http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d128cdca 935b-8000.html).

Thanks for your patience.

Nimit

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Community Beginner ,
Oct 14, 2013 Oct 14, 2013

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ADOBE, google is reorganing their play store.  Without the 96 and 144 icon, my app (designed for tablets only) is going to be placed in the phone section.  The change is going to take place on Nov 21, 2013.  My app needs these icons.  Please fix this soon so that it is easy to do from flash pro/cc.

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LEGEND ,
Oct 14, 2013 Oct 14, 2013

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But surely you want to be in the phone section?

Just kidding…

I would expect a fix within the next day or two. Let me know on Thursday if it’s still a problem.

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Contributor ,
Oct 14, 2013 Oct 14, 2013

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Have some inside info?

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LEGEND ,
Oct 14, 2013 Oct 14, 2013

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Yes.

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Community Beginner ,
Oct 16, 2013 Oct 16, 2013

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I have been checking for updates to flash cc or pro for the past few days.....hopefully it gets updated very soon as it seems to be much easier to add icons (via a previous post Colin made) then through the command line.  At least with the latest build version of AIR, we can now try to add the 144 icon.

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Contributor ,
Oct 17, 2013 Oct 17, 2013

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It's Thursday and still a problem, you wanted me to let you know 🙂

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LEGEND ,
Oct 18, 2013 Oct 18, 2013

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Yes, sorry about being a little wrong! I don’t know the reasons, but there is a slight delay. Try to stay optimistic.

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Contributor ,
Oct 22, 2013 Oct 22, 2013

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I am optimistic

Hope the update comes soon though, I want to get an update out.

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Community Beginner ,
Oct 22, 2013 Oct 22, 2013

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I too am looking forward to the update as my app is not getting any hits on Android right now because it is not in the tablet section (it was designed for tablets) due to the lack of icons....

On another note....Adobe has done a great job updating AIR VERSIONS. 

Yesterday, I was debugging some code and adding new features to my app.  I tried my app using AIR 3.3 and compared its performance to the latest version of AIR.......the performance improvement was incredible for my app....with 3.3 it ran slow in certain scenes that were graphic intensive...with the latest version very smooth.  So please keep up the performance enhancements, ADOBE.

Justin

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Contributor ,
Oct 24, 2013 Oct 24, 2013

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... any news concerning the icons? Is the AIR Update available yet? Any Links? 🙂

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LEGEND ,
Oct 24, 2013 Oct 24, 2013

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Sadly, now. I’m checking for news all the time.

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Contributor ,
Oct 25, 2013 Oct 25, 2013

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My downloads are down as well.  I assume that missing 96px icon on full HD screens may be the reason.  Maybe not being found as much or down ranked.  I really hope this gets fixed.

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Contributor ,
Oct 25, 2013 Oct 25, 2013

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Mine too  ... is there an other option to add the missing icons to android Apps?

For iOS7 I was able to add the new Icons (40x40, 76x76, 80x80, 120x120, 152x152) via Command line like this:

1.) Open the console.app on OSX (Same folder as Terminal.app)

2.) Publish the .ipa from Flash CC

3.) Copy the Line called "Adobe Flash CC" from the Console.app

4.) Enter a Backslash -> "\" in fron of each space in the paths of the copied text -> e.g. "/Applications/Adobe Flash CC/..." to "/Applications/Adobe\ Flash\ CC/..."

5.) Enter the new icon sizes/paths to the icons to this text/cmmand:

assetts/Basis/Cover/Cover_40.png assetts/Basis/Cover/Cover_76.png assetts/Basis/Cover/Cover_80.png assetts/Basis/Cover/Cover_120.png assetts/Basis/Cover/Cover_152.png

6.) Enter the new icon sizes to the XML File:

        <image40x40>assetts/Basis/Cover/Cover_40.png</image40x40>

        <image76x76>assetts/Basis/Cover/Cover_76.png</image76x76>

        <image80x80>assetts/Basis/Cover/Cover_80.png</image80x80>

        <image120x120>assetts/Basis/Cover/Cover_120.png</image120x120>

        <image152x152>assetts/Basis/Cover/Cover_152.png</image152x152>

7.) Copy the whole command into Terminal.app and hit Enter -> the .ipa is published with the new iOS7 icons.

... so I wonder if there is something like that for the missing Android Icons too.

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Contributor ,
Oct 28, 2013 Oct 28, 2013

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LATEST

Ugh, starting to get a bit mad right now at the lack of update.  xxhdpi (144) has been out for a year and xhdpi (96) has been out for much longer.  For a software subscription service to be over a year behind supporting new app icons is crazy.  My app downloads are really taking a hit and this is the time of year traditionally they are the most active.  

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