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Hi there,
is there any plan to support iOS9 app thinning?
slicing and on demand resources would be very helpful and would reduce dramatically the ipa size that now bundles 64 and 32 bits binaries
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I think this would be a big plus, especially for packing universal apps. iPad apps would no longer need their separate "HD" versions.
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I'm bumping this up as there has been no reply in 1 week from adobe.
anyone?
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Hi,
We are working on this feature to support it in Adobe AIR SDK. I will keep you posted here.
Thanks
Adobe AIR Team
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the Chinese font display is not correct on ios 9
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Hi piyush,
any update on this so far ?
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We are working on it. We'll keep you posted.
Thanks,
Adobe Air Team
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Hi there,
any update or target date for this feature?
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Hi Piyush/Anki(AG),
any update for this feature ??
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I believe Chris had it in his list of things they want to work on in the first half of 2016.
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App thinning may be a bad practice for those who care about security. This post contains some fascinating insights and opinions about app thinning:
https://medium.com/@FredericJacobs/why-i-m-not-enabling-bitcode-f35cd8fbfcc5
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Hi all,
We had started the investigations for the feature, but unfortunately, we haven't been able to prioritize it over the other important stuff we're doing in AIR 22. We will let you know on this thread (or via release notes) if we manage to get the feature out in our upcoming major versions. Thanks for following up.
-Thanks
Pahup
Adobe AIR Team
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Hi Pahup,
Any update so far on this ? since colin said "Chris had it in his list of things they want to work on in the first half of 2016"
Not sure why this is not into priority list, its about build size
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Sorry, I do not have any updates as of today, we will let you know if this feature goes out. Thank you for your interest.
-Pahup
Adobe AIR Team
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I hope you are following this topic too, where someone is saying that Apple now reject apps that don't support app thinning:
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Any updates? I saw the logs on AIR 22, 6/16/2016 - Release - AIR 22 Runtime and SDK
and it mentioned
Creating Assets.car and storyboardc files
To create Assets.car File and storyboard.c files used in your multitasking application, an AS developer needs to have a Mac with Xcode 7.1 or above.
- On your Mac, launch Xcode and open File -> New -> Project -> iOS Application -> single View Application.
- Give any name to the app and click create.
- In the general tab of your project select Deployment Target as 8.0.
- Click on Assets.xcassets on the left column and create a New Image Set, name it LaunchImageScreen and add images to the image placeholder as needed. For the various image dimensions, you might want to refer to this link.
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Hi Pahup, Any update on this ?
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Are there any updates about supporting on-demand resources?